Allegorithmic's Substance Designer 3
is a texturing toolbox dedicated to texturing enabling you
to boost productivity while creating high quality maps for the next generation
of 3D pipelines. Substance Designer 3
is a multi-channel, non-linear work environment with
3D views. This program has all of the tools you need to efficiently create high
quality textures. Substance Designer 3 has many new, dedicated and empowering features and tools
such as a major batching system, letting you batch process numerous
meshes and textures at the same time, a paint system for retakes freeing
most of the artists' needs when it comes to basic image editing, new powerful
filters to speed texture creation, and many others.
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Product Options
Substance Designer 3 - 10 Student Lab Seats Plus 1 Teacher license
Substance Designer 3 - 20 Student Lab Seats Plus 1 Teacher license
Substance Designer 3 - 30 Student Lab Seats Plus 1 Teacher license
Substance Designer 3 works with:
- Unity
- Unity Pro
- Flame
- Autodesk Maya
- Autodesk 3ds Max
- Substance Player
Key Features:
Extract the following Maps directly from the Mesh:
- Convert UV to SVG
- Ambiant Osslusion
- Normal Map Worldspace
- Curvature Map
Create Adaptive Textures:
- Textures created within Substance Designer 3 can automatically be
adapted to your mesh by exposing parameters. You can then tweak those
parameters directly within your compatible game engine or DCC application.
Compose your own tools:
- Build a filter within the Graph Editor then share it.
3D View:
- Get instant feedback of your work while its still in progress.
System Requirements:
Windows:
OS: Windows XP - Windows Vista - Windows 7
CPU: X86 with SSE2
RAM: 2 GB - 4GB recommended
Video Memory: 512MB minimum
GPU: DX9 - DX10 - Shader Model 3.0
Mac:
OS: Mac OSX 10.6 and higher
CPU: X86 with SSE2
RAM: 2GB - 4GB recommended
Video Memory: 512MB minimum
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