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Allegorithmic > Substance Designer 3

Substance Designer 3

Allegorithmic's Substance Designer 3

is a texturing toolbox dedicated to texturing enabling you to boost productivity while creating high quality maps for the next generation of 3D pipelines.

Substance Designer 3

is a multi-channel, non-linear work environment with 3D views. This program has all of the tools you need to efficiently create high quality textures. Substance Designer 3 has many new, dedicated and empowering features and tools such as a major batching system, letting you batch process numerous meshes and textures at the same time, a paint system for retakes freeing most of the artists' needs when it comes to basic image editing, new powerful filters to speed texture creation, and many others.
Available for

Windows

Macintosh

Product Options
Substance Designer 3 - 10 Student Lab Seats Plus 1 Teacher license
Part#: SD3-10
WindowsMac License/Download
Quote Only
  Quote
Substance Designer 3 - 20 Student Lab Seats Plus 1 Teacher license
Part#: SD3-20
WindowsMac License/Download
Quote Only
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Substance Designer 3 - 30 Student Lab Seats Plus 1 Teacher license
Part#: SD3-30
WindowsMac License/Download
Quote Only
  Quote

Substance Designer 3 works with:

  • Unity
  • Unity Pro
  • Flame
  • Autodesk Maya
  • Autodesk 3ds Max
  • Substance Player

 

Key Features:

Extract the following Maps directly from the Mesh:

  • Convert UV to SVG
  • Ambiant Osslusion
  • Normal Map Worldspace
  • Curvature Map

Create Adaptive Textures:

  • Textures created within Substance Designer 3 can automatically be adapted to your mesh by exposing parameters. You can then tweak those parameters directly within your compatible game engine or DCC application.

Compose your own tools:

  • Build a filter within the Graph Editor then share it.

3D View:

  • Get instant feedback of your work while its still in progress.

System Requirements:

Windows:

OS:     Windows XP - Windows Vista - Windows 7
CPU:    X86 with SSE2
RAM:    2 GB - 4GB recommended
Video Memory:     512MB minimum
GPU:     DX9 - DX10 - Shader Model 3.0

 

Mac:

OS:    Mac OSX 10.6 and higher
CPU:    X86 with SSE2
RAM:    2GB - 4GB recommended
Video Memory:     512MB minimum

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