Autodesk® Digital STEAM Workshop is an innovative, highly visual curriculum that delivers an engaging project-based learning experience for students while enabling teachers to focus on teaching rather than software expertise. It is easy to implement, either as a standalone or integrated into an existing curriculum. And, it can also be used as a supplemental learning tool for outside the classroom.
For the Top Ten Reasons to Use Autodesk Digital STEAM Workshopsclick here. Be the first to know when an Autodesk Digital STEAM Workshop is available,click herefor more details.
Autodesk Digital STEAM Workshop engages students in science, technology, engineering, art and math (STEAM) through projects developed by industry experts and teachers. Each project is accompanied by comprehensive resources such as videos, lesson plans, data sets, and real time 3D interactive viewers of completed projects. Check out the sample project and design thinking videos to get a sense of the supporting materials available.
To access Autodesk Digital STEAM on-line curriculum [click here]
"Anything that puts fun into learning is welcomed by students. Anything that makes learning fun is welcomed by teachers. This set of resources does both and makes difficult concepts relevant and interesting. Thanks for making the Autodesk Digital STEAM workshop available."
Eddie Mack, Director University Teacher
University of Glasgow, Scotland
"The Digital STEAM Workshop is loaded with ready to use classroom resources, saving precious time for teachers. New teacher or experienced teacher, expert or novice; the videos, lessons and projects within the curriculum allow teachers to move from being a sage on the stage, to a guide on the side. Warning: your students will be delightfully engaged in this content!"
Jana Schmidt Technology Teacher, Project Lead the Way Lyndon B. Johnson High School, TX
"The Digital STEAM Workshop is not just about learning how to use Autodesk software; rather it is leveraging the power of technology as part of an entire design thinking process which is key to defining a problem and generating solutions as well as developing 21st century skills."
Brian Donnelly, Ph.D. Technology Teacher and Director DJUSD Green Schools STEM program
Davis Joint Unified School District, CA
"The lessons linked to the Autodesk Digital STEAM workshop are based on the idea that students must take control of their own learning by becoming reflective and critical thinkers. The technology and tools allow students to immerse themselves in learning experiences that can look and feel very different than our old ways of “doing school."
Brian Donnelly, Ph.D. Technology Teacher and Director DJUSD Green Schools STEM program
Davis Joint Unified School District, CA
Design Thinking Videos
Below you’ll see the seven Design Thinking Videos for the Set Designer project that is featured on the Sample Project tab. The videos walk students through the design phases, understand, explore, define, ideate, prototype, refine, and solution.
Understand - Watch and Listen
Learn about the project by "understanding" what the challenge is through the designers own words.
Explore - Curiosity and Possibilities
Following the designers lead start "exploring" ideas, researching and looking for inspiration.
Define - Clarify and Synthesize
Now it's time to take your brainstorming ideas and "define" your concepts using your research and reference material.
Ideate - Creativity
Sketching and hands-on activity are crucial in the "ideate" phase.
Prototype - Test
Explore hands-on prototypes working through the iterative design process in the software.
Refine - Almost There
Make final refinements in the software that will bring your ideas to life.
Solution - Visualize
Present your projects the same way real world professionals do every day.