Key features provided by V-Ray for Maya includes CarPaint Material, V-Ray Light Select Render Element, PText texture, true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, and much more. V-Ray for Maya is the renderer of choice of numerous renowned studios such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others.
Key Features of V-Ray 2.0 for Maya:
V-RAY RT on CPU and GPU
V-Ray 2.0 for Maya will now render on CPU and GPU.
Support for efficient material layering - quickly render complex materials using the V-Ray Blend material. Fast Sub-surface scattering shader V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering. VRayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers. VRayHairMtl - a shader allowing users to render hair and fur with unprecedented quality, control, and speed.
Support for the Substance textures in Maya 2011.5 and Maya 2012 - use the V-Ray 2.0 with the Substance textures in Maya 2011.5 and Maya 2012 to create a wide range of procedural shaders.
VRayToon shader - add an amazing cartoon-like feeling to your renderings
Physically accurate lights - create realistic illumination using physically based lights, including IES lights and true area lights with support for texture mapping.
Efficient illumination from HDR environments - create accurate IBL solutions with sharp shadows at a fraction of the usual render time
Lens distortion through Nuke displacement maps - the VRay Physical Camera can use displacement maps from Nuke to completely match the distortion of your real camera
Support for the Maya stereo camera in batch render mode - render your stereoscopic animations with V-Ray 2.0 and Maya batch render mode
Option to turn off camera motion blur - V-Ray 2.0 gives users a separate control to enable or disable the motion blur coming from the movement of the camera
Support for additional render elements - have full control in compositing by separating the render into render elements
Output of multi-channel scanline OpenEXR files with data-window - removes the need to manually convert the multichannel OpenEXR files produced by V-Ray to scanline-based OpenEXR files for efficient processing by compositing applications
VRayLightSelect Render Element - extract the contribution of each light to the scene and compose all the lights back together and change their intensity in real time in any compositing software.
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