Pixologic > Pixologic ZBrush 4R5
Powerful 3D Sculpting: Pixologic has changed the way artists create by
introducing a brand new suite of sculpting features and expanding the power of
the existing ZBrush toolset allowing you to create without limits! Explore shape
creation with Shadow Box, refine you hard surface edges with the Clip Brush,
manage those complex multi-part models with SubTools, remesh and reproject to
create any topology that is best for the project, use the MatchMaker brush to
fit parts together perfectly.
the possibilities are endless with the ZBrush 4R5!
Need Help? Here's the Getting Started with ZBrush Guide.
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New Key Features of Pixologic ZBrush 4R5:
- QRemesher Automatic quad-based retopology for full or partial models,
including Curve
Guide and density control features.
- Use Topology Brush to create simple or complex base meshes on the fly. It
can be used
for manual retopology.
- Curve Snap Surface creates ruled surfaces for quick wall-type shapes.
Thickness is based
on your curve strokes.
- Replace part of your mesh by inserting another object or surface. Among
other things,
this makes it possible to create more complex base meshes without the need
for 3rd party
software.
- Enhancements to the existing Mesh Insert Brushes and introduction of:
Insert Multi
Mesh brushes (IMM). The latter brush type makes building libraries of
replacement parts
within a single brush possible. These brushes may be selected as replacement
parts or for
insertion via Dynamesh.
- Curve engine gives users more control and features including curve
extension, cutting and
deformation. Curves may be used by the Mesh Insert features to replicate a
shape. They are
also used by Topology brushes, Tubes brushes or with any of your custom
brushes.
- Tri Part option for the Insert Mesh brushes. This is used to create
chain-type objects
that replicate a segment any number of times between separate start and end
cap elements.
Create zippers, bracelets, chains, straps and more.
- DynaMesh can now be used to combine SubTools. A new PolyGroup option has
been
added to designate SubTools for subtraction based Boolean-type operations
when merging
via DynaMesh.
- Transpose now shows world axis orientation switches, an easier way to
align the Transpose line with your object’s surface normal, as well as new
Shrink and Inflate operations.
- An Undo History may now be saved with your Project. A maximum of 10,000
undo
steps are now available.
- The Forward and Backward Movies options use the saved Undo History
to replay
your entire sculpting session. This may be recorded as a movie, and a number
of settings are
available to make the playback more watchable.
- Floor Grid with Reference Images: Load images onto the working plane
grids to help
create a model based on blueprints or other references.
New Key Brush in ZBrush 4R4:
- Improved preset brushes provide examples of how to take advantage of ZBrush
4R5’s key
features: Curve Strap, Curve Track, Insert types and more.
- Create Insert and Multi Mesh Insert brushes with a single
click.
- Insert Brushes now use the brush Imbed setting to define the depth of
the insertion.
- Insert Brushes now use the Z Intensity setting to apply a squash factor
along the insertion normal.
- Projection Strength function conforms the inserted mesh to the
underlying surface.
- You can now provide your name and
website info
to a brush before exporting and sharing it with the community.
Tool And Geometry Key Improvements:
- Maximum DynaMesh resolution has been increased to 2048.
- Mask Peaks and Valleys function detects portions of the mesh with the
greatest detail
density. This function is used internally by QRemesher but is also available
for general
use via the AutoMasking options.
- Quickly create a PolyGroup from a mask. This is especially useful with
the new topology
replacement features.
- Cluster option for the Group Visible function controls the way its
randomization
will act.
- Grow All visibility function makes all the current mesh’s polygons
visible.
- Mesh to Brush function converts the mesh of an Insert Mesh brush to a
new Tool.
- Topology cleaning tools: Merge Triangles and Weld Points.
- Mesh Extract gains two new controls: Corner Quad to Triangle and Thin
Border.
FiberMesh Improvements:
- Merging different SubTools which are FiberMesh aware preserves the
designation if they have the same number of verticals per fiber.
- The Group Visible function is now FiberMesh aware and uses the Coverage
value to re-group the fibers.
- The Split Hidden and Group Split Funtions are now fiber aware.
- The Inflate deformer has a reduced effect when used on a FiberMesh
Render And Materials Improvements:
- Vibrant Shadows and AO settings generate more powerful
color-saturated shadows.
- The Background image can now be tilted.
- The Background image may now be synchronized with your model’s rotation.
Import/Export Improvements:
- Vector Displacement map export quality has been improved.
- UV Offset has been added in the Preferences palette’s Export options for
use with Vector Displacement.
- .EXR File format has been added for Vector Displacement maps.
- GoZ now supports Autodesk Maya 2013 and Luxology modo 601. (Note: modo 601 on OSX
requires a manual update when importing a model.)
Misc Improvements:
- XPose now displays the SubTools as a contact sheet.
- Improved notification when saving larger
projects (2Gb to 4Gb)
- New SubTool commands, including Delete All and Delete Other help to
quickly clean your projects.
- Improved overall Projection speed.
- ZBrush 4R4 preferences settings are now stored in a Public folder for
improved permissions compatibility with Windows and Mac.
- The location of the ZBrush 4R5 virtual memory/cache files can now be changed
providing performance improvements on systems where the system drive is not
the computer’s fastest drive or is running low on disk space.
- New ZScript commands have been added.
SYSTEM REQUIREMENTS:
WINDOWS
Recommended:
• OS: Windows XP SP2/Vista/Windows 7
• CPU: Pentium D or newer (or
equivalent such as AMD Athlon 64 X2
or newer) with optional multithreading
or hyperthreading capabilities
• RAM:2048MB (4096MB for working
with multi-million-poly meshes)
• Monitor: 1280x1024 monitor
resolution or higher (32 bits)
• Pen tablet: Wacom or Wacom
compatible
Minimum:
• OS: Windows 2000/XP SP2
• CPU: P4 or AMD Opteron or Athlon64
Processor (Must have SSE2:
Streaming SIMD Extensions 2)
• RAM: 1024MB (2048 MB
recommended)
• Monitor: 1024x768 monitor resolution
(32 bits)
MACINTOSH
Required:
• OS: Mac OSX 10.5 or newer.
• CPU: Intel Macintosh (Must have
SSE2 : Streaming SIMD Extensions 2)
• RAM: 1024MB (2048MB
recommended for working with multimillion-
polys)
• Monitor: 1024x768 monitor resolution
set to Millions of Colors
• (recommended: 1280 x 1024 or
higher)
• Pen tablet: Wacom or Wacom
compatible
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