English
Features:
Fracture
This new Modeler tool was designed specifically to compliment Bullet dynamics in
LightWave Layout. It allows the artist to pre-fracture objects ready for
destruction.
There are a number of different methods and associated settings to fine tune the
look of the pieces as they are broken up. You also have the ability to create an
Endomorph of the resulting fracture, which means you can animate the explosion,
with or without using dynamics.
Weight maps can also be applied to the source object to control the density of
where the fracturing takes place, making Fracture a flexible tool for creating
breaking objects in LightWave
Instancing
Instancing lets you create mass duplication of objects in a scene, with very
little overhead. Previously, you would simply run out of memory. Now, with the
ability to have huge ‘virtual’ polygon counts, artists can populate their scenes
with incredible detail, and yet retain reasonable render times.
While instances can be thought of as clones of the original source objects, they
don't need to look identical. They can be randomly scaled, positioned, rotated
and even surfaced completely different from the source. This means you can use
instancing for any number of uses
Flocking
Use the Flock controller, which
calculates crowd avoidance of neighbors,
target alignment, and cohesive
attractions, to create realistic natural
motions, with ease.These are the three
elements of any flocking system.
Classic examples of flocking motion are:
Flocks of Birds
Schools of Fish
Swarms of Insects
Animal Herd Behaviors
Craft Maneuvers (planes, alien ships,
etc)
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