Using the Raspberry Pi Timer for Embedded Environments

Mark PhilippAll Topics, Coding & Programming, Tutorial

Using the Raspberry Pi Timer for Embedded Environments

We recently posted a blog about embedded programming using the Raspberry Pi. In an effort to provide further information about accessing Raspberry Pi hardware in an embedded environment, this post will dive into using Raspberry Pi’s 1 MHz timer, also known as the system timer. In this post, we will be extending our last project and modifying our Delay function … Read More

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How to Setup mBlock for Makeblock Robots

kristielCoding & Programming, Robotics, Support

How to Setup mBlock for Makeblock Robots

Makeblock is a company that creates easy-to-use robots. Two of their most popular products are the mBot and the mBot Ranger. Both of these kits are easy to assemble within roughly 2 hours of time. Once they are assembled, they have several pre-installed programs that you can run on them. However, most people who purchase these kits want to be … Read More

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fischertechnik Robo Pro Software: How to Install & Use

kristielAll Topics, Coding & Programming, fischertechnik

fischertechnik Robo Pro Software: How to Install & Use

It’s no secret that fischertechnik offers a wide variety of robotic solutions for students and educators. From elementary school to higher education, fischertechnik has a versatile selection of kits that are highly customizable to suit whatever your needs may be. At the center of FT’s robotics systems is the Robo Pro software. In this post, I will talk about Robo … Read More

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Unity Tutorial: How to Use Enums

kristielCoding & Programming, Unity Game Development

Unity Tutorial: How to Use Enums

Have you ever been working on your game in Unity and wondered how you could create a custom type for a system you were working on? Well, wonder no more! The C# language (and many other languages) have a solution to this problem by using something called an enum. In this blog, we’ll review what enums are and how you can use … Read More

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Robotics: Spotlight on Makeblock Ultimate 2.0

kristielCoding & Programming, Robotics

Makeblock Ultimate 2.0 10-in-1 Robot set

As we’ve mentioned before Makeblock offers open source maker sets for the 21st century. Inspiring human creativity through technology is their mission. They are one of the best intelligent hardware companies in the world. Because Makeblock wants everyone to “think, program, create and construct” their dreams, they offer the electronic modules and mechanical parts that make this possible. Constantly innovating, they have … Read More

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Unity Tip: Using Code to Change Material Properties

kristielAll Topics, Coding & Programming, Tutorial

Unity-Tip-How to Change Material Properties in Unity

I am working on a Unity Project in my free time. Recently, I wanted to have the ability to dynamically change the material properties of objects when the player looked at them. I did not want a static, unchanging material. I needed to be able to use C# scripts to make the material change features during gameplay. This is relatively easy to do. However, Unity’s … Read More

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Codeybot Makes Learning to Code Fun

kristielAll Topics, Coding & Programming, Robotics

Codeybot Makes Learning to Code Fun

Codeybot is the latest innovation from Makeblock, a company so passionate about robotics that they want to share this passion. A leader in the DIY/Maker community, their open-source construction platform is ideal for makers at all levels. Beginners and experienced engineers alike can construct their dreams with the vast array of electronic modules and mechanical parts they offer. Jasen Wang, the founder of Makeblock, is a huge robot enthusiast. … Read More

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How to Create a Custom Input Manager in Unity C#

kristielAll Topics, Coding & Programming, Tutorial, Unity Game Development

How to Create a Custom Input Manager in Unity C#

Recently, I created a custom input manager for a game I’m making in Unity 3D. Initial research suggested I use Unity’s built-in Input Manager. However, Unity doesn’t have an API to access most of the Input Manager functionality. However, I wanted a menu in my game where the user could set their own key bindings; a common feature in most PC games. Unity’s Input … Read More

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