Many years ago, long before my time at Studica, I worked with a non-profit, dedicated to assisting displaced, out-of-work individuals and those new to the work world to identify new career choices. I was amazed to learn of the education, skills and work experiences some of my clients could offer to future employers. For some, the process of lifelong learning was just beginning. For others, choosing a new direction in their life proved to be a daunting and uneasy task. My job consisted of vocational evaluations, aptitude testing, interest and personality inventories, as well as providing guidance and counseling.
When I entered into my current career, I was able to transfer my skills and experience into a new but similar endeavor; helping people with their career choice. Having a love for the technologies, I wanted to share my enthusiasm with my contacts at schools, and provide informed career information based upon the cutting-edge software and technology solutions we represent. I could immediately connect STEM (Science, Technology, Engineering, and Mathematics) based careers in fields of design, animation, games, and the film/TV/broadcast markets.
A STEM-oriented education will expose students to a variety of learning environments, classroom and field-based data acquisition, design software, and real-world hardware. Software from Autodesk, Unity, GameSalad, and hardware from National Instruments, Fischertechnik and Fourier, to name a few, are tools to advanced learning for students aspiring to top careers in design, animation/gaming, engineering, computer science, robotics, mathematics, and physics.
Many education leaders are now becoming aware of the need to establish STEM programs in their schools. With an increasing importance on technology standards, from ISTE to Common Core Standards schools are putting the pieces in place to graduate the next Computer Engineer, Product Designer, Game Creator or Robotics Specialist.
Author: Jeff Mazzone