Unity 3D has a very cool marketplace called the Asset Store. The Asset Store is sort of like an app store for Unity 3D assets. Basically, as a Unity 3D user, you can purchase assets that other people have made and use them in your game. This makes for quick and easy development of a game. However, what I want to focus on is the fact that YOU can sell your assets on the Unity Asset store and turn a profit.
Here at Studica, we focus primarily on education, which is why I feel this is good information to put out there. Let’s face it, most students are broke. At the college level, many students can barely afford their tuition, let alone housing, food, gas, etc. This is why the Unity Asset store is important. The Unity Asset store allows you to sell your assets and retain 70% of the profits from each sale. This gives you a nice way to make some extra money on the side. What’s awesome about this is you’re just selling assets. You’re not selling a full-fledged game; just assets. This means that you can make money pretty quickly because creating assets takes a lot less time than creating a video game from start to finish. Of course, one could argue otherwise, but 99% of the time; the previous statement is true.
Among the items available in the asset store are character models, props, materials and textures, landscape painting tools, game creating tools, audio effects and music, visual programming solutions, scripts and editor extensions as well as learning tools such as demos and tutorials.
The Unity Asset store can be easily accessed directly from Unity. Open the Unity Editor, go to “Windows” and click on “Asset Store” from the drop down menu. Here you can browse the asset store catalogue and see what other people are selling.
The asset store is one of the core features of Unity that sets it apart from other game engines. This sort of market creates a world of possibilities not only for developing games quickly and more efficiently but for encouraging the creation of high quality, user-generated content for the whole community.
Author: Mark Philipp – Thanks Mark! $$