Game Design Tutorial: How to Use Blend Trees in Unity

kristielGame Design & Development Tools, Tutorial, Unity Game Development

Game Design Tutorial: How to Use Blend Trees in Unity

In modern game design and development, 2D and 3D animations are increasingly complex. If you’ve worked on a game in any capacity, you have probably come across a need to have, for example, a walking animation trigger a running animation based on movement speed. To tackle such a problem, Unity 3D has something called blend trees. In this post, we’ll … Read More

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Unity Tutorial: How to Use Enums

kristielCoding & Programming, Unity Game Development

Unity Tutorial: How to Use Enums

Have you ever been working on your game in Unity and wondered how you could create a custom type for a system you were working on? Well, wonder no more! The C# language (and many other languages) have a solution to this problem by using something called an enum. In this blog, we’ll review what enums are and how you can use … Read More

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How to Create a Custom Input Manager in Unity C#

kristielAll Topics, Coding & Programming, Tutorial, Unity Game Development

How to Create a Custom Input Manager in Unity C#

Recently, I created a custom input manager for a game I’m making in Unity 3D. Initial research suggested I use Unity’s built-in Input Manager. However, Unity doesn’t have an API to access most of the Input Manager functionality. However, I wanted a menu in my game where the user could set their own key bindings; a common feature in most PC games. Unity’s Input … Read More

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New Unity Learning Content Coming Soon

kristielAll Topics

The good people over at Unity are currently developing a new curriculum for learning their software. Currently, the Unity learning material is broken up into a handful of projects that come with tutorial documents, which walk you through the ins and outs of Unity and game design. The Unity team is reworking their learning tutorials and will be providing a … Read More

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