A Closer Look at Studica’s November Webinar Schedule

kristielAll Topics, Webinars

A Closer Look at Studica's November Webinar Schedule

November is the time of year to reflect on what you are thankful for. Studica would like to take a moment to express our gratitude to all the educators out there doing this important work. We would also like to thank all of our customers and partners who have all played a role in our success over the past 35 … Read More

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October Webinar Schedule for Educators Available

kristielAll Topics, Webinars

October Webinar Schedule for Educators Available Now

October is here, the perfect time for apple cider, pumpkin spice, hayrides, and helpful webinars for educators! We are excited to unmask our October webinar schedule. No tricks, only treats. This month our topics include project-based learning, STEM education, robotics competitions, automation, control systems, coding, game design, and ELD online tools. Studica prides itself on uncovering the best technologies for … Read More

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Game Design Tutorial: How to Use Blend Trees in Unity

kristielTutorial, Unity Game Development

Game Design Tutorial: How to Use Blend Trees in Unity

In modern game design and development, 2D and 3D animations are increasingly complex. If you’ve worked on a game in any capacity, you have probably come across a need to have, for example, a walking animation trigger a running animation based on movement speed. To tackle such a problem, Unity 3D has something called blend trees. In this post, we’ll … Read More

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How to Setup GitHub with Unity: Step-by-Step Instructions

kristielAll Topics, Tutorial, Unity Game Development

Version Control is an important thing when you’re working on projects with several different people involved. One could argue that it’s important even if you’re working by yourself since you can maintain consistent backups of your projects. Throughout the years, Unity3D has had several different “built-in” version control solutions. One of the best ones, in my opinion, was the Unity … Read More

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