Unity Tip: Use Scripts to Modify Particles

kristielTutorial, Unity Game Development

Unity Tip: Use Scripts to Modify Particles

Unity 3D offers an enormous API that provides ways to manipulate the vast majority of objects in your game. However, there are some features that are not as robust as you might hope. Take, for example, the ParticleSystem class. Let’s say, you have a particle system. You want to modify the radius of the particle system’s shape using a script. After a quick … Read More

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Unity Tip: Using Code to Change Material Properties

kristielAll Topics, Coding & Programming, Tutorial

Unity-Tip-How to Change Material Properties in Unity

I am working on a Unity Project in my free time. Recently, I wanted to have the ability to dynamically change the material properties of objects when the player looked at them. I did not want a static, unchanging material. I needed to be able to use C# scripts to make the material change features during gameplay. This is relatively easy to do. However, Unity’s … Read More

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How to Create a Custom Input Manager in Unity C#

kristielAll Topics, Coding & Programming, Tutorial, Unity Game Development

How to Create a Custom Input Manager in Unity C#

Recently, I created a custom input manager for a game I’m making in Unity 3D. Initial research suggested I use Unity’s built-in Input Manager. However, Unity doesn’t have an API to access most of the Input Manager functionality. However, I wanted a menu in my game where the user could set their own key bindings; a common feature in most PC games. Unity’s Input … Read More

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Unity 5 Pro Suite Available for Students

kristielAll Topics, Unity Game Development

Student/Teacher Unity 5 Pro Suite Available!

Unity is a fully-integrated development engine used to create 2D, 3D multiplatform games and interactive content. If you’ve read any of our Unity blogs, you know that Studica is a big fan. Many popular games are created using Unity. In fact, the Pokémon GO mobile game making news everywhere was made with Unity. One thing that we haven’t really talked about (until now), is … Read More

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