Powerful 3D Sculpting: Pixologic has changed the way artists create by introducing a brand new suite of sculpting features and expanding the power of the existing ZBrush toolset allowing you to create without limits! Explore shape creation with Shadow Box, refine you hard surface edges with the Clip Brush, manage those complex multi-part models with SubTools, remesh and reproject to create any topology that is best for the project, use the MatchMaker brush to fit parts together perfectly. the possibilities are endless with the ZBrush 4R3!
Need Help? Here's the Getting Started with ZBrush Guide.
| Available for | ||
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| Academic |
Pixologic ZBrush 4R3 - Mac Download - Academic
part number: 83048200321040 |
R$ 1,899.95 |
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Pixologic ZBrush 4R3 - Win download - Academic
part number: 83048200321048 |
R$ 1,899.95 |
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Pixologic ZBrush 4R3 - Mac Download - Academic volume license (10+ seats)- price is per seat part number: 83048200321041 |
Quote Only |
Pixologic ZBrush 4R3 - Win download - Academic volume license (10+ seats)- price is per seat part number: 83048200321049 |
Quote Only |
Pixologic ZBrush 4R3 - Academic Floating License
part number: 83048200321053 |
Quote Only | Commercial |
Pixologic ZBrush 4R3 - Win download - Commercial
part number: 83048200321045 |
R$ 2,542.95 |
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Pixologic ZBrush 4R3 - Mac Download - Commercial
part number: 83048200321037 |
R$ 2,542.95 |
|
Commercial Floating Licenses |
Pixologic ZBrush 4R3 - Student Bundle - ZBrush 4R3 with
Unity Pro 3 with
Asset Server Annual Subscription.
|
Quote Only |
Pixologic ZBrush 4R3 - Solicite uma Cotação
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Full Feature List
ZBrush 4R3 has than the major additions we’ve had room for on these pages. It
also sports a huge number of both minor and significant additions which will
make you feel more enabled as an artist. Use ZBrush 4R3 to advance to the next
level of digital sculpting and imagination!
Discover what has been added in this new release:
Dynamesh
•Enjoy optimized geometry at all times, providing freedom to deform your mesh
wherever your imagination takes you.
•Add, subtract and intersect geometry using Boolean-style operations – without
producing untidy polygons.
•Create internal shells to develop specific shapes or optimize a model for 3D
printing.
•Can be combined with the new ClayPolish surface modification.
•PolyPaint updates as the geometry is optimized.
•Supports Projection mode, which is useful when converting a detailed model to
DynaMesh.
Geometry
•Freeze geometry to edit base mesh topology without losing high resolution
details.
•Improved Close Hole function.
•ClayPolish to sharpen edges and soften surfaces. Helps simulate real clay
sculpting.
Materials
•New Wax modifier simulates SSS effects to add a wax-like appearance to your
objects without a complicated setup.
•MatCap global modification to change Hue, Saturation, Angle settings and more.
•Improved default material shader with Background interaction.
•Improved Shader Mixer. Modulate your shaders with new modes and operators: Hue,
Saturation, Color, Ambient Occlusion, Depth, etc.
LightCap
•Create your own custom lighting environment with the LightCap Designer.
•Add lights, change their color, position, intensity and opacity.
•Background images can be converted for as a LightCap and vice versa.
•Add alphas and textures to lights and create exciting LightCap effects.
•Specular and Reflect mode for LightCaps generated from Background images.
•LightCap Adjustments make global edits to your LightCap: rotate it, change its
Hue, Saturation, etc.
•Display the LightCap as a Spherical or Equirectangular preview.
Mesh Insert
•Enable transparency when inserting a mesh for better depth and positioning
control.
•Use modifiers to change proportions of the inserted mesh.
•Use any existing model as your insert brush.
Curve Mode
•New Curve mode sweeps the current brush along a definable curve.
•Update curves after drawing them to adjust the swept strokes.
•Create new geometry by simply drawing a curve together with the new CurveFill
brushes.
Transpose
•Duplicate your current mesh with a simple Ctrl+click.
•Duplicate an inserted object as a negative mesh to cut into a surface with
DynaMesh.
•Combine with masking to extrude faces.
Brushes
•New Slice brush to add an edge loop with new PolyGroups on either side.
Supports curves.
•Combine Slice Brush with DynaMesh to create separate solids.
•New Curve Fill brush to freely draw an extruded closed shape.
•Numerous new preset brushes to get started with many new ZBrush features
immediately. (Insert, Curve, etc.)
Best Preview Render (BPR):
•More accurate rendering.
•Render pipeline has been updated to 32 bits per channel.
•The BPR saves shadows and other calculation-intensive data, only updating as
needed (such as when rotating the model). Make a variety of color and material
changes without needing to wait for long re-renders.
•Smooth Normal feature softens polygon edges when rendering, without needing to
subdivide.
•Material Blending renders materials with smooth transitions between them.
•Real-Time Wax preview.
•Supports any 2:1 ratio Background image, including HDRI for dazzling realism.
•Scene floor grid can slice objects and be used as a shadow catcher. Excellent
for scene integration!
•Make objects invisible to shadows or invisibly cast shadows.
•SubTools can have their own settings for Transparency, Invisible and/or Smooth
Normal features.
BPR Filters
•Render once, then use Filters to layer adjustments for post-render enhancements
– all without needing to leave ZBrush.
•13 different filters, including Blur, Sharpen, Orton, Glow, Noise, etc.
•Filters can be modulated using various settings. Examples are Depth, Mask
(alpha), Fresnel, Ambient Occlusion, SSS, etc.
Miscellaneous
•New Alternate mode allows use of main and alternate colors when PolyPainting.
(Hold the Alt key to switch.)
•Auto-reorder SubTools by vertex count.
•Instantly move a SubTool to the top or bottom of the list.
•Merge Similar SubTools with one click.
•Major speed and accuracy improvements with all projection operations.
•New global deformers: Polish by Groups and Polish Crisp Edges.
•Repeat last used deformation on the Active SubTool or all Other SubTools.
•Mouse gestures can now be enabled or disabled in the Preferences.
SINGLE LICENSE
For an individual license issued to a single user. This license allows one user
to install and activate ZBrush as needed, granting the ability to take ZBrush
wherever you go.
VOLUME LICENSE
For corporations and large groups that purchase volume licenses. This license
uses a single serial number to activate as many licenses as are purchased. Using
online activation, these licenses may be moved between machines by deactivating
and reactivating the license as needed. Please provide your customer's name,
email, and company or school info.
NOTE: Proof of Academic Status
Your order will not be shipped until a valid academic ID is received. However,
you can place your order anytime, and we will place your order on hold until we
receive your valid academic ID.
FLOATING LICENSE
This option is ideal for organizations that need to be able to run ZBrush at any
time from any networked location.This license makes use of a license server,
installed on one of your networked computers. The ZBrush client may then be
installed on any or all machines connected to the network. When any user
launches ZBrush, it checks with the server to see if an activation is available.
The server allows a number of concurrent activations equal to the number of
seats purchased. If the maximum number of users is currently equal to the number
of seats purchased, no additional users may launch ZBrush until someone else
closes the application. Floating licenses require 10 seats or more. Additional
seats may be added in any quantity and at any time. Platforms may be mixed, with
both PC and Mac clients communicating with the same license server.
Floating License Fee: See above to request a quote (one-time, fixed fee) Applied
only to new floating license accounts.
SYSTEM REQUIREMENTS:
WINDOWS
Recommended:
• OS: Windows XP SP2/Vista/Windows 7
• CPU: Pentium D or newer (or
equivalent such as AMD Athlon 64 X2
or newer) with optional multithreading
or hyperthreading capabilities
• RAM:2048MB (4096MB for working
with multi-million-poly meshes)
• Monitor: 1280x1024 monitor
resolution or higher (32 bits)
• Pen tablet: Wacom or Wacom
compatible
Minimum:
• OS: Windows 2000/XP SP2
• CPU: P4 or AMD Opteron or Athlon64
Processor (Must have SSE2:
Streaming SIMD Extensions 2)
• RAM: 1024MB (2048 MB
recommended)
• Monitor: 1024x768 monitor resolution
(32 bits)
MACINTOSH
Required:
• OS: Mac OSX 10.5 or newer.
• CPU: Intel Macintosh (Must have
SSE2 : Streaming SIMD Extensions 2)
• RAM: 1024MB (2048MB
recommended for working with multimillion-
polys)
• Monitor: 1024x768 monitor resolution
set to Millions of Colors
• (recommended: 1280 x 1024 or
higher)
• Pen tablet: Wacom or Wacom
compatible
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