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Robert McNeel Brazil 2.0 for Rhino - Win CD - Educational
part number: BR20-E |
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Robert McNeel Brazil 2.0 for Rhino - Win CD - Educational Lab License
part number: BR20-LAB |
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Robert McNeel Brazil 2.0 for Rhino - Win CD - Commercial
part number: BR20 |
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Rhino supports point, spot, directional, linear, and rectangular light objects with simple properties such as color, hotspot, and shadow casting. Brazil adds about 100 more light properties. The number of light properties can be intimidating, but most of these settings are only needed in a few specific cases.
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Brazil includes non-photoreal (NPR) effects such as toon shaders.
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(Car)Toon shaders cooperate with photoreal shaders so you can mix glass, brushed metal and toon in a single scene without losing the ability to do indirect-illumination, depth-of-field or any other effect.
You can specify the behaviour of fills and inks including:
Depth-of-field (DOF) simulates the imperfect focusing properties of physical
lens-systems such as biological eyes and cameras. DOF adds a measure of realism
to a rendering by blurring out-of-focus areas. It can also be used to "mask"
areas of the scene such as distant surroundings.
The settings for DOF include:
Brazil supports both bitmap and procedural textures. Bitmap textures use
images (a grid of colored pixels). Procedural textures, on the other hand, are
defined by a mathematical function. Procedural textures do not suffer from
resolution or tiling problems, and it is easy to change their behavior.
Procedural textures are simulated in the Rhino viewport to make adjustments
easy.
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Some Brazil built-in functions:
Advanced definitions can be used to create other realistic materials such as wood and stone.
Brazil is a high-dynamic-range (HDR) engine.
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With an HDR rendering engine, colors are not limited to the black~white range. Colors can be brighter than white and darker than black. "Brighter-than-white" colors are important even though the computer screen cannot display them, because colors in a rendering are often diluted by partial ref
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