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Unity 3D > Unity Pro 3.x - Faculty Commercial

Unity Pro 3.x - Faculty Commercial

Unity Pro 3.5 - Faculty Commercial software is a full commercial, fully upgradeable, perpetual, non-watermarked license with no restrictions on commercial usage. The Unity Pro 3.5 - Faculty Commercial can only be purchased by current high school faculty and university faculty, cannot be resold, and is restricted to one license of each module per faculty member.
Unity Pro 3.5 is a

3D game development authoring tool

that has been designed to let you focus on creating amazing games.
  • Non-Watermarked
  • Can be used for commercial projects
  • For purchase and use by faculty on personal machines
  • Perpetual license
  • Fully upgradeable
  • Cannot be resold
  • Good for one activation on one computer
Opções

**Important Note**  When an EDU add-on is used with a Commercial Unity Pro License, the whole license will turn to EDU and have a watermark.

 

System Requirements for Unity Pro 3.5 Authoring
-Windows: XP SP2 or later; Mac OS X: Intel CPU & "Leopard" 10.5 or later. Note that Unity was not tested on server versions of Windows and OS X.
-Graphics card with 64 MB of VRAM and pixel shaders or 4 texture units. Any card made in this millennium should work.
-Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
-The rest only depends on the complexity of your projects!.

System Requirements for Unity iOS Authoring
-An Intel-based Mac
-Mac OS X "Snow Leopard" 10.6 or later
-The rest only depends on the complexity of your projects!

System Requirements for Unity Android Authoring
-In addition to the general system requirements for Unity Authoring
-Windows XP SP2 or later; Mac OS 10.5.8 or later
-Android SDK and Java Development Kit (JDK)

System Requirements for Unity-Authored Content
-Windows 2000 or later; Mac OS X 10.4 or later.
-Pretty much any 3D graphics card, depending on complexity.
-Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.
-Android authored content requires devices equipped with:
-Android OS 2.0 or later
-Device powered by an ARMv7 (Cortex family) CPU
-GPU support for OpenGLES 2.0 is recommended

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