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Craft Animations > Craft Animations MotionFilter Cam

Craft Animations MotionFilter Cam

Craft MotionFilterCam is an essential part of creating the illusion that a cg camera is hand-held. This plugin will overcompensate and will exageraterotations and translations of a moving object.
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Craft Animations MotionFilter Cam - EDU Perpetual 5 to 10 units
Part#: CMFC-E510
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Craft Animations MotionFilter Cam - EDU Perpetual 11 to 25 units
Part#: CMFC-E1125
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Craft Animations MotionFilter Cam - EDU Perpetual 26 plus units
Part#: CMFC-E26
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Examples:

1. A car is driving over bumps. The camera represents person's point of view. When the car tilts forward, the camera tilts forward more, and overcompansates when it bounces back. Eventually it finds the original position. The camera will create be moved much like a head does when the driver has a whip-lash.

2.The camera is rigged as the perspective of a person firing a canon on a tank. The recoil causes the tank to tilt. The camera will exagerate the recoil's effect for the perspective of the person firing the gun.

How much overcompensation and exagerationCraft MotionFilterCam has is up to the user. See below for configuration settings.

Craft MotionFilterCam is comprised of two parts: a FollowCam and an AttachedCam. FollowCam follows the AttachedCam, and exagerates any sudden jerks or bumps. It also overcompensates for a sudden stop - and then comes back to the AttachedCam . The AttachedCam is first bound to an animated object: When the recording starts, Craft MotionFilterCam begins to follow the object . As long as the original motion is fairly linnear and uneventful Craft MotionFilterCam will behave like a regular attached camera.
Craft MotionFilterCam is a passive camera tool. It is controlled in real time by being bound to either an animated object or another (active) camera (for example Craft ObserverCam). When Craft MotionFilterCam is bound to another camera, both cameras must be selected in the plugin list before pressing record so that they both record simultaneously.

Use-Case: First-person view from a tank

This use-case starts with a stationary tank. The Craft MotionFilterCam is parented to the tank body, and the FollowCam is selected (light green). When the canon is fired and the whole tank recoils, the Craft MotionFilterCam recoils more than everything else (see below).

In the picture above, the tank begins to recover from the recoil. But the Craft MotionFilterCam stays behind for a moment. This is the delayed-reaction part of the effect.

As the tank continues to recoverfrom the recoil the camera over-compensates for the recovery. Here you can see that the FollowCam tilts forward more than the tank.

The Craft MotionFilterCam continues to overcompensate in the opposite direction when the tank comes to a stand-still. This time the over-compensation is smaller. Eventually it will sit still where the AttachedCam is.

Translation Response Factor
A value for how fast this function will react to its parent's movement. A value of 1 yields instant reaction and a lower value will add a fade in for the reaction.

Translation Smoothing Factor
This factor determines how much the camera will smooth out rebounces at stop.

Translation Max Velocity
This value determines how fast the camera can translate (move).

Fixate Rotations
Fixates the camera's rotations, i.e. no filtering.

Rotation Response Factor
A value for how fast this function will react to its parent's orientation. A value of 1 yields instant reaction and a lower value will add a fade in for the reaction.

Rotation Smoothing Factor
This factor determines how much the camera will smooth out rebounces at stop.

Rotation Max Velocity
This value determines how fast the camera can rotate.

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