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Di-O-Matic > Di-O-Matic Hercules

Di-O-Matic Hercules

For all those who thought muscular systems were only for major production studios and required complex custom rigging and scripting Hercules, Di-O-Matic’s innovative muscular animation plug-in for 3ds max.

At long last, a tool for expanding the limits of regular skinning. Hercules is the most effective and artist-friendly manner in which to create high quality muscle animation for your CG characters. Adding an extra touch of realism to your creatures and characters is now easier than ever before and certain to bring them to life!

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Simply drag Hercules muscles and attach them to your character’s existing rig. They will immediately deform, bulge, compress and stretch as your CG character moves within your scene. Or use any 3D object to simulate sub-surface deformations. Hercules deformation supports just about any 3D object.

Hercules works together with all 3ds max skinning modifiers like the built-in Skin, Physique and Bones Pro. Hercules works wonders on existing skinning by causing the skin to react based on underlying muscle deformations.

Upgrade your characters to Hercules and see the difference!

Watch the following videos and discover the power of Hercules

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