Pro Tools 10 for Game Audio
With a basic understanding of
Avid's Pro Tools 10, and the information in this
book, Students will be on their way to joining the exciting world of
producing game audio.
Pro Tools 10 for Game Audio covers the world of Pro
Tools audio production in the gaming environment. In this book, students
will be guided, step-by-step, through eight different components of game
audio, including music, dialog, and sound effects. You'll also cover using
Pro Tools 10 to create audio assets, and students learn how to implement
them in Unity, an open-source game engine. With its practical, hands-on,
full-color approach to game audio, the book lets you see your work in action
as you progress through the lessons. Learn game audio production on the
industry standard audio application, Pro Tools, with
Pro Tools 10 For Game
Cover Type: Paperback
Author: Greg deBeer
Number of Pages: 352 Pages
Table of Contents:
Lesson 1. Understanding the Game Audio Workflow.
Lesson 2. Working with Dialogue.
Exercise 1. Adding Dialogue to the Game.
Lesson 3. Working with Foley.
Exercise 2. Adding/Editing Foley Elements.
Lesson 4. Working with Sound Effects.
Exercise 3. Adding/Editing Sound Effects.
Lesson 5. Working with Backgrounds.
Exercise 4. Adding/Editing Background Elements.
Lesson 6. Working with Music.
Exercise 5. Adding Music to the Game.
Lesson 7. Working with Vehicle Sounds.
Exercise 6. Adding Vehicle Sounds to the Game.
Lesson 8. Working with Cinematics.
Exercise 7. Adding Cinematics to the Game.
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