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3D TOTAL > Next Gen Character

Next Gen Character

This Next Gen Character eBook tutorial provides a comprehensive guide through the process of creating a 3D character intended for use within a next gen console environment. As such, the design of the model will be tailored towards the eventual aim of functioning within a game engine and viewed in real-time. The eBook covers all of the key stages of the 3D pipeline from sculpting the initial mesh in ZBrush and optimizing it in the principal 3D packages, through to texturing and applying next gen shaders. The ZBrush sections of this eBook will address the methods of sculpting both a low-poly mesh, as well as a highly detailed version used to generate a normal map, and accompany the remaining software specific chapters that will detail topics that cover mapping, materials, lighting and rendering.
 

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