This Next Gen Character eBook tutorial provides a comprehensive guide through
the process of creating a 3D character intended for use within a next gen
console environment. As such, the design of the model will be tailored towards
the eventual aim of functioning within a game engine and viewed in real-time.
The eBook covers all of the key stages of the 3D pipeline from sculpting the
initial mesh in ZBrush and optimizing it in the principal 3D packages, through
to texturing and applying next gen shaders. The ZBrush sections of this eBook
will address the methods of sculpting both a low-poly mesh, as well as a highly
detailed version used to generate a normal map, and accompany the remaining
software specific chapters that will detail topics that cover mapping,
materials, lighting and rendering.
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Next Gen Character - For 3ds Max
(Download Only) Num‚ro de la piŠce: Nxtgen3ds |
$ 25.95 |
Next Gen Character - For LightWave
(Download Only) Num‚ro de la piŠce: nxtgenLight |
$ 25.95 |
Next Gen Character - For Maya
(Download Only) Num‚ro de la piŠce: nxtgenmaya |
$ 25.95 |
Next Gen Character - For modo
(Download Only) Num‚ro de la piŠce: nxtgenmodo |
$ 25.95 |
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