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Adobe CS6

Boris FX > Boris Continuum Morph

Boris Continuum Morph

The Morph Unit allows Adobe After Effects artists to generate real-time static or animated image warps, animated image morphs between a pair of still images, and animated video morphs from video clips.
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Features


Real-time Static & Animated Warps & Morphs

Create interesting before and after transitions using any pair of still images or video clips.

OpenGL Accelerated Filters

Delivers real-time rendering, both on-screen for previews and off-screen for client delivery.

Automatic Alignment

Makes every frame in the morph a usable image result by aligning all the features of that image.

Optical Flow Technology

Creates a seamless transition between the clip pairs.

Global Warp & Blend

Automates the morphing process and/or controls the image warp and blend on a per spline basis.

Highlights


BCC Warp

This OpenGL hardware-accelerated filter generates real-time static or animated image warps. The filter uses pairs of open or closed Adobe After Effects native spline mask shapes to interactively warp an image between the spline-shape points. A closed spline shape mask can be used to contain the image warp to a specific region in the image. The hardware acceleration built into the filter means real-time rendering, both on-screen for previews and off-screen for client delivery.

BCC Morph

This OpenGL hardware-accelerated filter creates animated image morphs between a pair of still images. With the aid of a few Adobe After Effects native spline mask shapes, this sophisticated filter automatically aligns features in the image making every frame in the morph a usable image result.

BCC Video Morph

The OpenGL hardware-accelerated filter uses open or closed Adobe After Effects native spline mask shapes to aid in generating believable image morphs between a pair of video clips. Advanced optical flow technology creates a seamless transition between the clip pairs. Built-in global warpand blend features automate the morph process or control the image warp and blend on a per spline basis.
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