ScalpelMAX is a 3ds max object modifier, offering advanced slicing functionality with many specialized features. ScalpelMAX is perfect for users who create complex CAD viszualisations with polygon counts above 100.000. Also the games and video effects people will love SclapelMAX because of its incredible texture slicing feature. Mapping coordinates won't be affected by ScalpelMAX operations and this makes it possible to cut down any geometry without losing the materials and mappings!
Feature List
• Engineering quality Realtime Slicing of any 3D Object
• Optimized Memory usage
• Advanced Texture Cut Correction (TCC), keeps mapping
coordinates
• Auto-Slice feature (lets you create thousands of slices in one
go)
• Automatic Spline Generator (used for NURBS Surface
Reconstruction)
• Full Material ID Slice-Plane control (Top, Bottom, Remaining)
• Automatic cut Object Face selection (remainder, cut-away)
• Independent Slice-Plane UV Mapping control
• Special "Best Guess" Cap Feature to create Solid
Objects
• Hierarchy Mesh Analyzer built in, detects holes in solid
objects
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Usually it's a really complex task to create CAD vizualisations of
great impact. If you have been in the visualization business long
enough you know that it's always a new challenge to display
"dead" objects like a valve or pressure tank in its
brightest colors, so that your customer can go ahead and sell it.
Architects, mechanical engineers and also game designers all face
the same problem. The 3D object is modeled and exists, but how do
you further process it for technical illustrations or optimize it
for game engines?
This is where ScalpelMAX comes into play. ScalpelMAX lets you open
up your constructions and show it to your customers. Even animated
cut sequences with multiple layered cuts through any number of
objects is easily possible. |
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Customer Reviews and Ratings