Phoenix FD 2.0 now adds the capability to generate and drag particles based on current simulations. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution.
Foam and splashes particle shader
Phoenix FD 2.0 comes with a brand new shader for particles. It allows the user to have full control when shading foam and splashes particles generated by the new core.
Simulation of foam and splashes
With the new and improved simulation core, Phoenix FD is capable of generating particles where foam or splashes would usually appear in a simulation. This extraordinary new technology allows the user to further increase the realism of liquid simulations.
GPU Preview improvements
In version 2.0 the GPU preview fully supports lighting and diffuse color shading. Additionally, the renderings can be automatically saved as PNG files in the simulation directory. This seemingly simple upgrade will allow the user to quickly preview their simulation results without having to waste time rendering them on the CPU.
Render particles as smoke
New and improved shading methods allow the rendering of small tightly packed particles as a volumetric smoke. This simple yet powerful solution allows the user to add plenty of detail to their simulations without sacrificing render times.
The simulation core has been further improved to be able to efficiently trace particles. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution..
Microsoft Windows XP Professional (SP2 or higher) 32-bit or 64-bit
Microsoft Windows Vista Business (SP1 or higher) 32-bit or 64-bit
Microsoft Windows 7 32-bit or 64-bit
Minimum 2GHz CPU
Minimum 1GB RAM
Currently supports 3ds Max platforms:
Autodesk 3ds Max 9
Autodesk 3ds Max 2008
Autodesk 3ds Max 2009
Autodesk 3ds Max Design 2009
Autodesk 3ds Max 2010
Autodesk 3ds Max Design 2010
Autodesk 3ds Max 2011
Autodesk 3ds Max Design 2011
Autodesk 3ds Max 2012
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