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Chaos Group > V-Ray 2.0 for 3DS Max

V-Ray 2.0 for 3DS Max

V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the well-known V-Ray award-winning production rendering engine with the flexibility and exceptional speed of the interactive rendering system V-Ray RT and the even more impressive new V-Ray RT running on GPUs. The new V-Ray 2.0 comes with significant new feature additions and lots of improvements that enable faster feedback and final results.
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V-Ray 2.0 for 3ds Max new features

V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs.

Major features

  • V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;

Shading

  • VRayCarPaintMtl material with accurate flakes simulation;
  • VRayDistanceTex texture that measures distances to arbitrary mesh objects;
  • Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;

Lights

  • V-Ray specific light lister;
  • Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;

Render Elements

  • VRayLightSelect render element to extract the contribution of individual lights;
  • VRayDRBucket render element to show which machine rendered a given bucket in DR mode;

Effects

  • VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
  • VRayExposure Control plugin for proper exposure of regular viewport and camera views;

Optimizations

  • VRayStereoRig controller for easy stereoscopic setup;
  • Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
  • Retrace threshold for the light cache
  • Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
  • Integration of the various V-Ray components in the 3ds Max "Create" menu;
  • Tools for calculating and rendering accurate camera distortion through .lens files;
  • Faster rendering of VRayProxy objects;
  • Support for proper motion blur of Thinking Particles;
  • Proper blending of gizmos for VRayEnvironmentFog;
  • Improved raytracing precision in certain cases;
  • Render history for the V-Ray VFB;
  • Load and compare images directly in the V-Ray frame buffer;
  • Support for rendering of VRayProxy objects as point clouds;
  • Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
  • Support for bidirectional path tracing for accurate unbiased lighting solutions;

...and many other small fixes and improvements

  • Microsoft® Windows® 7 Professional (32- or 64-bit)
  • Microsoft® Windows Vista® Business (SP2 or higher) (32- or 64-bit)
  • Microsoft® Windows® XP Professional (SP2 or higher) (32- or 64-bit)
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