Cebas > finalRender R2 for Maya
finalRender 2 for Maya is not only one of the best integrated rendering
systems for Maya, with full support of Hypershade and many of the other shader
nodes that Maya presents, but also offers one of the easiest and most efficient
integrated pipeline systems of all renderers on the market.
Renowned for being the workhorse renderer for many bigger and even smaller
productions, finalRender 2 for Maya goes way beyond just being a "simple"
rendering application, with its all new revolutionary ShaderGrind™ concept of
writing shader code, right within the Maya GUI. ShaderGrind brings total access
and control to finalRender's raytracing core and represents the next
evolutionary step of writing individual shaders in Maya. What was in the past, a
task for highly skilled experts, can now be easily accomplished by any Lighting
TD or Texturing Lead.
Product Options
finalRender R2 for Maya is an advanced rendering system offering the latest
state-of-the-art rendering technology. finalRender R2 for Maya is based on the
standalone rendering core of "Stage-2", which enables the same renderer to work
with multiple applications.
Key Features:
- Support for Maya 2009, Maya 2010 and Maya 2011
- 32-Bit support
- 64-Bit support
- Full Maya stereo camera rendering support
- Enhanced multi-core support for even faster translation times
- Updated licensing model: <32 cores per license (16 local+16 remote)
- Real-world physical camera exposure model
- Supported polygons, rendertime subdiv, NURBS, Maya hierarchical subdivs
without exceptions
- Dedicated, ready-to-render finalRender material
- Particles, including support of per-particle data (even on
particle-instanced geometry)
- Advanced texture baking
- Many custom shaders, including shaderGrind with which to develop your
own
- Ultra fast, flicker free GI
- Maya Shading Network support
- finalRender Stage-2 shader SDK (ships with the product)
- True distributed network rendering
- High resolution bitmap rendering >20k
- Support for image file formats including OpenEXR, RPF and RLA
- Photometric light support
- True area shadow support
- Real area light support
- Network rendering support
- Particle rendering
- Fast 3d motion blur
- Advanced caustic rendering effects
- Highly optimized skin shader included
- Special multi-million polygon rendering mode
- Automatic and scene-dependent ray tracing optimization
- Multiple real world cameras
- True micro-triangle displacement support
- Advanced fast NURBS tessellation
- Efficient geometry instancing
- Native support for ReelSmart Motionblur (2d)
- Sub-division surfaces at render time
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