Craft Missile is a plugin that simulates projectiles like missiles and rockets. This tool enables you to create a realistic and life-like animation of the motion of these projectiles. The high-poly model used for rendering is linked/parented to the Craft Missile dummy, inheriting the path of motion.
Optimizing the scene
It's wise to optimize the scene before starting to
recording the animation. The scene is optimized by
decreasing the amount of polygons shown during the
recording. This is achieved by hiding objects not
crucial to the part of the scene to be animated.
Another tip is to use Craft Bounding Poly, which
temporary lowers the amount of polygons for selected
objects and allows for a smoother recording.
The first time Craft Missile is started, the license
agreement system will be launched to verify the license:
Select Standard License. Enter the license
number under License Number then click Ok.
o If the program is only to be evaluated, select
Demo Licenseand the program will be fully
functional for seven days. Click Ok to
Configure the controls for Craft Missile (analog input
device is recommended).
The first time Craft Missile is started a warning
will notify of the need to configure the controls for
Craft Missile. The input settings window will then
automatically be opened.
Click on the Configure button in the Craft
Director Tools window to open the Configure window. In
the Configure window, click on Input
settings under the Object menu. This will
open the input settings window for Craft Missile.
Place Craft Missile in the same position as the
high-poly model of your missile.
Scale the Craft Missile so it is the same size as the
Link/Parent the model to
Place the CMissile_01_TargetSphereMesh on the
target. The TargetSphereMesh can be scaled
non-uniformly in order to match the shape of the target
area. If you have a moving target, then link/parent
CMissile_01_TargetSphereMesh to the target object.
If scene is too complex, the recording will be slow and
choppy. It is therefore advisable that you hide the
high-poly model of the missile until after the animation is
Press Record (key-commands are Ctrl+Space in
3ds Max and Shift+Space in Maya) in the Craft Director
Tools interface in order to start the recording.
Use your pre-determined Fire Missile button (in
the Input settings window) to fire the missle.
Craft Missile's motion will be recorded and key-framed
during the recording. Press Stop to end the