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Craft Animations > Craft Missile

Craft Missile

Craft Missile is a plugin that simulates projectiles like missiles and rockets. This tool enables you to create a realistic and life-like animation of the motion of these projectiles. The high-poly model used for rendering is linked/parented to the Craft Missile dummy, inheriting the path of motion.
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Craft Missile - Download - Edu Perpetual 5 to 10 units
Part#: CM-E510
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Craft Missile - Download - Edu Perpetual 11 to 25 units
Part#: CM-E1125
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Craft Missile - Download - Edu Perpetual 26 plus units
Part#: CM-E26
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Using Craft Missile

Warning Optimizing the scene
It's wise to optimize the scene before starting to recording the animation. The scene is optimized by decreasing the amount of polygons shown during the recording. This is achieved by hiding objects not crucial to the part of the scene to be animated. Another tip is to use Craft Bounding Poly, which temporary lowers the amount of polygons for selected objects and allows for a smoother recording.
  1. The first time Craft Missile is started, the license agreement system will be launched to verify the license:
    • Select Standard License. Enter the license number under License Number then click Ok.
    • o If the program is only to be evaluated, select Demo Licenseand the program will be fully functional for seven days. Click Ok to continue.
  2. Configure the controls for Craft Missile (analog input device is recommended).
    • The first time Craft Missile is started a warning will notify of the need to configure the controls for Craft Missile. The input settings window will then automatically be opened.
    • Click on the Configure button in the Craft Director Tools window to open the Configure window. In the Configure window, click on Input settings under the Object menu. This will open the input settings window for Craft Missile.
      Control change
  3. Place Craft Missile in the same position as the high-poly model of your missile.
  4. Scale the Craft Missile so it is the same size as the model.
    Craft Missile Mount
  5. Link/Parent the model to CMissile_01_BodyRelocatorMesh.
  6. Place the CMissile_01_TargetSphereMesh on the target. The TargetSphereMesh can be scaled non-uniformly in order to match the shape of the target area. If you have a moving target, then link/parent CMissile_01_TargetSphereMesh to the target object.TargetSphereMesh
  7. If scene is too complex, the recording will be slow and choppy. It is therefore advisable that you hide the high-poly model of the missile until after the animation is finished.
  8. Press Record (key-commands are Ctrl+Space in 3ds Max and Shift+Space in Maya) in the Craft Director Tools interface in order to start the recording.
  9. Use your pre-determined Fire Missile button (in the Input settings window) to fire the missle. Craft Missile's motion will be recorded and key-framed during the recording. Press Stop to end the recording.
  10. Unhide your high-poly model.
  11. Render.
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