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3D TOTAL > 3D Total Ancient Warrior ZBrush Training Series

3D Total Ancient Warrior ZBrush Training Series

This series of movies will show how a simple base mesh can form the starting point for a detailed and fully textured female warrior complete with clothing and armour. The tutorial will begin with some introductory lessons in ZBrush and cover some of the key techniques and methods necessary to following the lessons on offer before moving on to sculpting the general anatomy. From here you will be guided through the process of building the various armour components and items of clothing. The actual anatomy will be sculpted in ZBrush with 3ds Max being used to create the armour pieces and handle the UVW mapping. You will then be shown how to import these elements back into ZBrush for further refinement and detailing.
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The series incorporates over six hours of movie footage with nearly four hours dedicated to ZBrush techniques and the remaining time divided between Photoshop and 3dsMax. This training is aimed at people who are new
to ZBrush and wish to learn about character creation and although 3dsMax is used as a tool in creating parts of the geometry and some of the materials, the techniques could be applied universally across numerous 3d packages.

PART 1
Part 1 of the series begins with a base mesh and an overview of the ZBrush tools and general sculpting techniques used to define the anatomy. From here we go on to see how the shirt, trousers and shoes can be swiftly created as simple meshes over the character in 3ds Max and exported back into ZBrush for detailed sculpting.

The second half of the tutorial goes onto create the greaves and focuses on texturing the head and torso as well as the gloves and shoes using both ZBrush and Photoshop.

KEY ZBRUSH TECHNIQUES
- Sculpting with brushes
- Using Symmetry to mirror modelling
- Creating and using alpha masks to
- edit the mesh
- Using materials to paint on the mesh
- Importing multiple meshes through Sub
- tools and Append
- Generating and exporting normal maps
- using ZMapper
- Posing a character with Transpose
- ZSpheres

IMPORTANT INFORMATION
Movies By: Mike Jensen
Programs Used: ZBrush, 3ds Max, Photoshop
License: 3DTotal.com ltd.
Format: DOWNLOAD
Part 1 Duration: 246 minutes
Size Part 1: 1.35 gig

Although 3ds Max is used as a tool in creating parts of the geometry and some of the materials, the techniques could be applied universally across numerous 3d packages.

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