ZBrush Character Creation is a 91-page comprehensive look at the techniques
and tools used to sculpt a variety of physical characteristics specific to
several character types. The lessons on offer by professional artist Rafael
Ghencev, Rafael Grassetti and Joseph Harford, show how to transform a general
base mesh into a definitive character class and not only explain the tools used
to not only create the details and unique facial features, but also cover how to
manipulate the overall proportions and head shapes. The series utilises the
skills of three different authors whose combined talents cover a multitude of
methods that encompass sculpting approaches key to character modelling in ZBrush.
Texturing techniques are also covered, alongside the brushes and tools used
throughout the process and some general principals to consider before starting a
design. Through exploring numerous states of the human condition we are given a
comprehensive insight into the methodology behind creating believable characters
in ZBrush and the associated tips and tricks used by the professionals.