English
In this Luxology Video Training series, we will be paying tribute to this
amazing race car by showing how to model, texture and render it. Completion of
this series will give you significant insight into how to model, texture and
render shapes that are common to many man-made shapes and products.
his video tutorial was developed for modo 202. Basic knowledge of 3D is helpful
but not necessary. modo 401 users will find the tutorial useful, but will have
to adapt some instructions to new techniques found in modo 401. Narrated in
English.
Seahorse Modeling and Rendering
Includes:
Video Parts 01 - 17
Total Running Time: 1 hours 32 minutes
Topics Covered:
Use of reference images and custom workplanes
Modeling objects with radial symmetry
Patch-based modeling
Advanced subdivision surface modeling tips
Adding geometric detail to existing surfaces
Clay rendering technique
Software Required:
modo 202. Photoshop and imageSynth recommended.
The Video Tutorial was developed using modo 202.
The concecpts can also be used in later modo versions.
Note: Your Training Videos are delivered online in 1280 x 720 QuickTime
(H.264) format and will be available for download through your Registered
Training page upon purchase. The Training Video is licensed to each individual
and is not a studio-wide license.
Detailed Descriptions of Videos in Album
This is a seventeen part series that builds up the race car from reference
images to final model and clay render. In addition to movies files, the series
includes partially completed model files for use with modo. The first eight
videos build up the basic (not fully detailed) shape of the C9 including wheels,
tires and bodywork. The final nine videos build up the racecar to a final model
and clay render.
Video Part 01 – Reference Images and Project Set-up
In this video, Andy shows how to approach the project organizationally and
specifically how to utilize reference images to accurately scale and place the
resulting model in space.
Video Part 02 – Alloy Wheel and Tire
Andy employs standard modeling tools like Bevel, Loop Slice, Extrude, Mirror,
Radial Sweep, BG Snapping and Radial Falloff to quickly construct a subdivision
surface model of an alloy wheel and tire. Particularly useful for showing how to
model radially symmetric objects with beveled edges.
Video Part 03 – Brake Disc and Caliper
Here, Andy shows you how to model the wheel nut, the perforated brake disc, and
then how to model the brake calipers that had the unenviable job of converting
forward motion of the C9 to heat in what is known as a ‘stop’. As well as
dealing with a number of common tools this video incorporates some SubD theory,
and also looks at regular poly modeling techniques like Boolean Operations and
the creation of coplaner polygons.
Video Part 04 – Bodywork (Phase 1)
The gorgeous bodywork of the C9 is the subject of the next five videos in the
modeling series. In Phase 1 Andy looks at creating the engine cover. He starts
by mapping key tools to aid workflow, and then takes you through the creation of
a spline cage and the use of the Patch Tool. This video looks closely at the
theoretical underpinnings of this fundamental yet sometimes challenging
technique.
Video Part 05 – Bodywork (Phase 2)
In this second video where the bodywork is being modeled, Andy builds upon the
techniques in Video 04 by accomodating the door of the car. This highlights a
number of more complex issues that need to be dealt with when creating the cage.
Video Part 06 – Bodywork (Phase 3)
In this third video dealing with the C9’s bodywork, Andy creates the windscreen
and side panels. He also pays special attention to how the different bodywork
pieces flow into each other with continuity by utilizing some fundamental SubD
principles.
Video Part 07 – Bodywork (Phase 4)
In this fourth video looking at the C9’s bodywork, Andy tackles the most
challenging piece of the geometry so far, the hood (bonnet). This very
sculptural object requires the skills developed in the previous videos combined
with some SubD modeling tricks incorporating the Bridge and Thicken tools.
Video Part 08 – Bodywork (Phase 5)
In this fifth and final video looking at building the skin of the C9, Andy
travels back to review the basic form of the bodywork and make adjustments to
form and proportions. He pays special attention to the accuracy of curves and
seams and starts to add some finer details. This concludes the first half of the
tutorial.
Video Part 09 – Undertray
Continuing the modeling phase, Andy models the undertray and the front
wing/elevator of the C9. A largely unseen part of the car, this is a critical
aerodynamic component of the car that also adds contributes greatly to the
classic look of the C9.
Video Part 10 – Bonnet Details
In this video Andy starts to detail the C9 by adding vents and lights to the
bonnet/hood. Many tools in modo are utilized including the Bridge, Thicken and
Tack tools. Macros are employed to speed modeling workflow.
Video Part 11 – Roof Details
In this video, Andy addresses the roof of the C9 and focuses on different
methods of applying details to a curved surface. He utilizes the Edge Slide
tools, the Tack tool, the use of Falloffs and also begins to utilise the
workplane for proper orientation to the task at hand.
Video Part 12 – Door Details
In this video Andy uses a variety of tools to add more details to the C9,
including window vents, hinges, lights and mirrors. The C9 is really taking
shape now!
Video Part 13 – Windscreen Wiper
Building on his use of the workplane in Video 11, Andy focuses on one part of
the model and demonstrates how to build an object entirely on a custom workplane
for proper alignment with the rest of the model.
Video Part 14 – Wings, Lights and Vents
In this video Andy adds the signature rear wing to give the C9 its distinctive
look. He also adds the rear lights and demonstrates another method of punching
holes through a SubDivision surface to construct the C9’s recessed air intakes.
Video Part 15 – Interior Geometry
In this video Andy uses a variety of common modeling tools to block in the
objects inside the C9’s driver compartment. He demonstrates how some areas can
be suggested rather than being fully modeled.
Video Part 16 – Engine
Continuing on from Video 15 Andy blocks in the engine compartment, suggesting
the main engine parts and detailing key areas where required.
Video Part 17 – Clay Render
In this final video, Andy finishes up the modeling phase by carrying out some
important housekeeping on the model in preparation for texturing. He also
demonstrates two techniques for producing a clay render of your model by
utilizing Ambient Occlusion and Global Illumination. The modeling phase is
completed.
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