Studica - The Education Source for Academic Student Software & Technology Products
GameSalad Student Software Discounts
Change Store: India English

Luxology > Luxology Shadertree Essentials Training Video

Luxology Shadertree Essentials Training Video

If you use modo for rendering, any time you put into learning the power of the Shadertree is well spent. In this three part video tutorial series, Ryan Drue of Luxology delves into the Shadertree while creating three beauty shots.
Product Options
Luxology Shadertree Essentials Training Video - windows/Mac Download
Part#: TRA-1701-4
Quote Only
  Quote

Each of the three images created in these instructional videos present their own challenges but they all share one thing – each makes extensive use of the Shadertree in modo 401. Working with supplied models and images, the videos will guide you through the thought processes and mechanics of increasing the visual sophistication of the final image in a step-by-step fashion. By watching and listening to Ryan explain his expert approach to getting the most out of the Shadertree, each of the three supplied videos will deepen your knowledge of this critical part of modo.

The videos are narrated in English and are most appropriate for people with some modo experience. If you are new to modo’s Shadertree system, this free video will provide you with a basic overview.

Shadertree Essentials Series Includes:
Video Parts 01 - 03
Total Running Time: 3 hours 26 minutes
Experience Level:
Intermediate modo user. If you need to become familiar with basic Shadertree functionality view this free video on Luxology TV before
embarking on these tutorials.
Software Required:
modo 401. Photoshop is recommended.
The Video Tutorial was developed using modo 401.

Note: Your Training Videos are delivered online in 1280 x 720 QuickTime (H.264) format and will be available for download through your Registered Training page upon purchase. The Training Video is licensed to each individual and is not a studio-wide license.

Video Part 01 – Game Controller Product Shot

This video guides you through the creation of a final product shot from a supplied model. The almost stark white on white scene makes every tweak and nuance of the final “beauty pass” image highly visible. The approach in this video is to simulate (to some extent) studio lighting techniques and to use Photoshop to perform image post-processing on separate render outputs.

Topics covered include:
Lighting a scene with luminous polygons
Environment and Camera settings to “sell it”
Adding and duplicating materials
Instancing materials
Controlling highlights
Blurry reflections
Subsurface scattering
Visibility settings
Use of image maps in lieu of modeling
Subsurface scattering
Gamma correction
Ambient occlusion to add edge detail
Preview Renderer

Video Part 02 – Notebook Computer Product Shot

This second video in the series is a step-by-step creation of a final product shot from a pre-built model of a notebook computer. Particularly challenging areas are creating the brushed aluminum material, achieving a realistic screen reflection, and making the keys “pop” in the scene.

Topics covered include:
Shadertree organization
Multiple environments
Control over reflection
Use of light probe
Leveraging render outputs in Photoshop (e.g. colorization)
Global illumination
Anti-aliasing settings
ShadowCatcher to capture ground shadows
Adding directional lights
Render region
Noise elimination via render settings
Gamma control

Video Part 03 – Riverbed Nature Scene

This final video in the series has as its subject a natural, organic setting. The scene is depicted at early morning, with nearly still water running down the stream and a colored mist rising from the wet ground. Scene complexity is radically increased at render time via the extensive use of modo Replicators for rocks and leaves.

Topics covered include:
Physically-based sunlight as environment
Shadow parameter adjustment
Boundary box mode to maintain interactivity
Group and Layer masks
Extensive use of image maps across scene with tiling
Creating water
Using Gradients and Weight maps to drive where rocks are replicated on streambed
Achieving mossy look on rocks
Stencil maps
Subsurface scattering
Gamma correction
Instance Replicators
Mist effect via Volumetric lighting

Customer Reviews and Ratings
Product Tags
0
McAfee SECURE sites help keep you safe from identity theft, credit card fraud, spyware, spam, viruses and online scams
0 Item(s)
Need Help? Email us