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Cebas > finalToon 3.5

finalToon 3.5

finalToon is a full blown True Line Renderer (TLR), with unparalleled line quality and rendering speed. Cartoon or line rendering scenes that take a long time to render with standard 3ds max tools, are lightning fast in finalToon. Suddenly, you can render thick outlines in the the blink of an eye!

finalToon, being a TLR (true line renderer) doesn't mean that finalToon has to replace your favorite renderer to do shading or other special effects. finalToon is implemented as a true 3ds max Render Effect, and so you can enjoy all the great benefits of such an implementation. You may adjust line styles in realtime without the need to re-render the whole scene over and over again.

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All shading and rendering can be done with the production proven 3ds Max scanline renderer. When the scanline pass is done, the finalToon line renderer pops in and takes over to produce the NPR line rendering part. As mentioned before, any fully integrated 3ds Max compatible renderer can be used for the rendering and shading pass. However, when used in concert with finalRender 3.5 outline rendering becomes something else - finalToon shines at its best and shows a dramatic speed increase.

Feature List

Please note, this feature list does not represent the complete set of features! There are hundreds of other features that come with finalToon. The ones listed below are the most prominent features, only.
Different kinds of technical line styles
Accurate anti-aliasing for high quality output
2D Effects like: Extended lines, Opacity and Thickness Pressure, Slash Pen ...
3D Effects for Thinner lines and/or opacity lines depending on distance
Hatching to get a hand drawn look of the image
Canvas Effect to simulate structured background material (Paper, Linen . . .)
Save all your different line-style settings to share with others!
Shadow Lines to see contours in dark shadow areas
Noise effects like noise opacity, thickness etc.
Edge Map to use any map to control the bump, color, thickness etc. of the lines
Connected lines to get a continuity in the dotted lines all over the image
Reflection/Refraction see accurate line rendering through glass or in a mirror
Flash (swf) and Adobe Illustrator (ai) output
Cartoon Shader to get the typical cartoon look
Color model based on warm/cold color temperatures
Global/local line style settings for using infinite different line styles in one scene
Material converter for quickly converting the materials into finalToon materials
Render Elements support for different line types like hidden lines, visible lines, etc.

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