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Learn industry-standard tools, including:
- Unity
- UDK
- Source
- Softimage
- Maya
- 3ds Max
- Blender
- Photoshop
- Mixamo
- Allegorithmic
..and much more!
Video Content includes:
- Interview with Markus "Notch" Persson
- Interview with Ricky Haggett and Richard Hogg
- Interview with Niv Fisher of SpikySnail Studios
- Interview with Kyle Reden and John Favaro
- Interview with Alex Neuse of Gaijin Games
- Interview with Charlie Cleveland of Unknown Worlds Entertainment
- Interview with Stefano Corazza & Nateon Ajello of Mixamo
- UCSC "Inventing the Future of Games" Symposium
- GDC 2011 - design3 & Tom Dowd Presentation
- The "About Us" Video
- Game Development Overview
- How A Video Game Is Created
- Meet The Team
- Testimonial from Scott Shaw - Wilmington University
- Testimonial from Tom Dowd - Columbia College Chicago
Tutorial/Module/Feature Video Include:
Unity Fundamentals - 101.1
Unity Gameplay & Scripting Primer - 101.2
Unity Optimization & Deployment - 101.3
Unity Knights 3D Game - 101.4
Unity Scripting with JavaScript - 201.1
Unity Scripting 2D Space Shooter - 201.2
2D Space Shooter bug fix video
Unity Networking Scripting - 201.3
Binocular GUI
Basic Artificial Intelligence - Part 1
Basic Artificial Intelligence - Part 2
Character Animation Scripting
Basketball Game
Gun Muzzle Flash & Raycast Bullets
"Asteroids" Game - Part 1
"Asteroids" Game - Part 2
"Asteroids" Game - Part 3
The Animation View
Unity Particle Effects
Image Effects
Vector Snapping and Marquee Selection
Unity 3 Feature - Asset & Scene Management
Unity 3 Feature -Audio Features
Unity 3 Feature - Debugging With MonoDevelop
Unity 3 Feature - Deferred Lighting
Unity 3 Feature - Image Effects
Unity 3 Feature - Occlusion Culling
Unity 3 Feature - Texture Settings
Door Functionality in Unity
Triggered Cameras in Unity
Character Selection Menu in Unity
iOS Development With Unity
Android Development With Unity
Mobile Skater Game
Green Garbage Game
Source Level Design
Left 4 Dead Mapping
Custom Props and Animation with Softimage|XSI
Custom Props and Animation with Maya
HL2 Character Design and Integration with Maya
Source Vehicle Scripting
Source Vehicle Programming
Custom Props and Animation with 3ds Max
Source Choreography & In-Game Cinematics
HL2 Character Design and Integration with Softimage
Source Machinima Choreography
Source Creature Rigging
Source Machinima Cinematography
Modifying & Recompiling Source Characters
3D Content Creation with Softimage|XSI
Softimage 2011 - Interface
Softimage 2011 - Basic Modeling
Softimage 2011 - Basic Texturing
Softimage 2011 - Intermediate Exercise
Real-Time Character Animation
Advanced Character Animation with Softimage
3D Content Creation with Maya
Maya 2011 - Interface
Maya 2011 - Basic Modeling
Maya 2011 - Basic Texturing
Maya 2011 - Intermediate Exercise
Advanced Character Animation with Maya
3D Content Creation with 3ds Max
HL2 Character Design and Integration with 3ds Max
Creating Custom Facemaps with Photoshop
Photoshop CS5 Interface
Photoshop CS5 Tools & Techniques
Concept Art with Photoshop - Weapons
Concept Art with Photoshop - Characters
UDK Introduction & Setup
UDK Basic Techniques
UDK Basic Level Design
Introduction to Unreal Frontend
Introduction to UDK Tools
UDK Racing Game - Level Design
UDK Racing Game - Gameplay Design
Introduction to UDK Landscape Tool
NIUI Essentials
NIUI API
Mixamo Workflow with 3ds Max
Mixamo Workflow with Maya
Mixamo Workflow with Blender
Mixamo Workflow with DAZ 3D
Mixamo Workflow with Unity
Mixamo Workflow with Second Life
Mixamo Workflow with ShiVa
Mixamo Workflow with UDK
Substance Designer Fundamentals
Snowy Road Texture
Substances In 3ds Max
Substance Bonus Tools for Maya 2012
Using Substances for Post-Processing in Maya 2012
Using Substance Player in Maya 2012
Creative Possibilities With Substances in Maya 2012
Blender 2.5 - Interface
Blender 2.5 - Modifiers
Blender 2.5 - Modeling Introduction
Blender 2.5 - Texturing Introduction
Blender 2.5 - Rendering & Lighting
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