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Luxology > Luxology Hard Surface Subdivision Surface Modeling

Luxology Hard Surface Subdivision Surface Modeling

This video tutorial from Luxology’s Andy Brown is all about how to approach the modeling of hard surface (vs. organic) model with multiple interlocking parts. When approaching any kind of complex model it is best to have a plan or methodology that will allow you to complete the project in an efficient and controlled manner. In this video album we show you how to develop and apply such a plan as you tackle modeling a high resolution game or film asset. The video is for anyone wanting to understand the fundamentals of modeling with Subdivision surfaces. We start by exploring efficient ways of creating initial stand-in geometry, which will not only be an invaluable tool for testing the design of the object, but will also act as a starting point for the final model and other people in the production pipeline. We then explore the decision making processes involved in tool section and workflow as we construct part of a “mech” using Subdivision surfaces. We then use basic animation rigging in modo to make sure the model has adequate clearances for someone else to animate.
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Luxology Hard Surface Subdivision Surface Modeling - windows/Mac Download
Part#: TRA-1901-4
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Please note: This video does not cover how to model the entire “mech” model, but rather focuses on the detailed modeling of one portion. The entire mech model is included as content however.

The videos are narrated in English and are an ideal introduction to hard surface subdivision modeling in modo.

Hard Surface Subdivision Surface Modeling Includes:

Video Parts 01 - 02
Total Running Time: 1 hour 46 minutes
Experience Level:
Intermediate modo user. If you need to become familiar with basic Shadertree functionality view this free video on Luxology TV before
embarking on these tutorials.
Software Required:
modo 401 sp2 or later with all sample content installed.
The Video Tutorial was developed using modo 401.

Note: Your Training Videos are delivered online in 1280 x 720 QuickTime (H.264) format and will be available for download through your Registered Training page upon purchase. The Training Video is licensed to each individual and is not a studio-wide license.

Detailed Descriptions of Videos in Album
Video Part 01 – Hard Surface Subdivision modeling in modo 401

Sample clip from Video 01
QuickTime 4 MB
During this project we assume that you’re a modeler in a studio that’s just been passed a series of drawings of an asset that needs to be built. Focusing on just one element of the design we look at ways of quickly but accurately mapping it out in three dimensions so the design can be tested. During this process we make use of mesh presets for quick access to appropriate geometry and also modo’s rigging tools to ensure that the integrity of the geometry can be maintained in extremes of movement.

Video Part 02 – Hard Surface Subdivision modeling in modo 401

Sample clip from Video 02
QuickTime 2.7 MB
In this video we investigate some fundamental techniques for turning the stand-in object into a subdivision surface. We start by looking at a number of techniques for joining geometry to create a clean Subdivision surface and elaborate on the design to suggest how an object might have been manufactured and constructed. Finally we detail the object based on how the object works mechanically. During this process we look at how to utilize mesh presets, how to control a Subdivision surface, how to judge mesh density and flow, and how to effectively make holes in a Subdivision surface so that surface continuity is maintained.

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