The design and diverse furnishings of this model allows us to cover a wide
variety of rendering topics relevant to architectural design including water
features, plants, draperies, and a variety of other surfaces including concrete,
wood and leather (see accompanying images).
The interior is uplit and downlit, and also includes a lighted cabinet and a desklamp. Large windows allow natural light to enter and views to be seen through them. Both natural lighting and photometric lighting are employed along with fill lights that further enhance the mood and clarity of the final rendered images.
This video tutorial was developed for modo 302. modo 401 users will find the tutorial useful, but will have to adapt some instructions to new techniques found in modo 401.
Architectural Interior Lighting and Rendering Includes:
26 Video Clips: Total Running Time: 4 hours, 30 minutes
Day and Night lighting approaches
Efficient Shader tree organization
Applying and modifying material Presets
Optimal use of Preview renderer
Subsurface scattering and ambient occlusion
Use of fill lights
Balancing speed vs. quality in setting up the rendering
Enhancing separate render outputs in Photoshop
Intermediate modo and Photoshop user
modo 302 and Photoshop
The Video Tutorial was developed using modo 302.
The concecpts can also be used in later modo versions.
Learn Key Rendering Skills: Step-by-Step
Great computer generated images, especially those designed to convey a design in final detail, are the result of hundreds of individual decisions about surface appearance, lighting and render settings.
Careful organization of the scene is also critical so that (for example) lighting setups for both day and night can be systematically maintained and final results tweaked in Photoshop.
In this video tutorial, Yazan shows his mastery of these subtle details as he methodically builds day and night images with meticulous quest for quality.
Detailed Descriptions of Videos in Album
Video Part 01 – Lighting and Materials
In the first video series, we review the model and adjust modo’s user interface for fast interaction and invoke appropriate viewing options for architectural visualization. Then we proceed to place lights and materials throughout the scene. Careful attention to Shader Tree organization for complex scenes is given. Lighting schemes for both day and night are implemented. We then adjust the surface materials and lighting for a dozen detailed subsets of the scene.
Video Part 02 – Render Settings and Outputs
In the second video series, we finish lighting and adjusting the surface properties of some remaining parts of the scene including the drapes, bamboo plants, the water feature, day bed and desk chair. Next, we add photometric (IES) lights to fixtures in the room to provide uplighting and downlighting. Tips are provided for working with IES lights obtained from various lighting manufacturers. Then we go through final daytime and nighttime lighting adjustments. We prepare for the final rendering at HD resolution by adjusting parameters like irradiance cache, adaptive subdivision, anti-aliasing and displacement. We then select which render outputs will be useful to save separately for later adjustment in Photoshop. The scene is rendered to disk.
Video Part 03 – Final Presentation
In the third video series we make final adjustments to the scene inside of Photoshop CS3 using the render outputs saved in the previous step. The day and night scenes are each enhanced in terms of reflections, lighting, palette, shadowing and depth of field. A starry background image is added to the night shot and the final images are achieved.
See What Others Have Done
modo User Examples
Since this Architectural Interior Lighting and Rendering Video has been available, other modo users have already taken advantage of its comprehensive tutorials to enhance their own work.
modo user Erfin Infitar is one who has purchased the architectural video tutorials and he has already posted these impressive new interior renderings of a private residence on the modo user forum.
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