Studica - The Education Source for Academic Student Software & Technology Products
GameSalad Student Software Discounts
Change Store: Nordic
We accept all major credit cards

Luxology > Luxology Human Eye Training Video

Luxology Human Eye Training Video

Eyes are unique, complex and compelling objects. Get them just right and your head (and creatures) will come alive. But get the eyes wrong, and the effect is immediately unsettling and obvious. The key to creating a believable set of eyes lies in the surrounding facial structures as these are what convey expression and emotion. This area of the human face is complex, being the confluence of many curved surfaces flowing into each other, and re-creating it is an opportunity to learn new modo skills.
Product Options
Luxology Human Eye Training Video - windows/Mac Download
Part#: TRA-2001-4
Quote Only
Add all checked items on this page to your cart

In this project Andy Brown uses modo 401 to investigate a method of modeling a human eye and its surrounding facial structures. In the process the video tutorial utilizes many aspects of modo, from polygon modeling, UVing and hair to sculpting, painting and rendering.

Included with these videos are all the supporting files necessary to complete the project, including reference images and scene files of the eye model at different stages of completion. These scene files let you jump into the video at any specific point without having completed all previous steps.

Human Eye Series Includes:
Video Parts 01 - 02
Total Running Time: 1 hour 37 minutes
Experience Level:
Intermediate modo user.
Software Required:
modo 401 SP 4 or later. Photoshop.
The Video Tutorial was developed using modo 401.

Note: Your Training Videos are delivered online in 1280 x 720 QuickTime (H.264) format and will be available for download through your Registered Training page upon purchase. The Training Video is licensed to each individual and is not a studio-wide license.

Detailed Descriptions of Videos in Album

Video Part 01

In this video we focus on building all of the geometry that underpins the scene. This involves an investigation into the anatomy of the eye and how to construct the topology of its surrounding facial structures. We then use a combination of deformers and sculpting to shape it. We finish off by sculpting hair guides to control the application of eyelashes and eyebrows.

Video Part 02

Modeling is about much more than positioning polygons and in this video we light, paint and texture the model. We paint the eyeball using image ink and the skin using various preset brushes and vector displacement. We render and take the resulting image into Photoshop for some post production.

Customer Reviews and Ratings
Product Tags
0
McAfee SECURE sites help keep you safe from identity theft, credit card fraud, spyware, spam, viruses and online scams
0 Item(s)
Need Help? Email us