In this project Andy Brown uses modo 401 to investigate a method of modeling
a human eye and its surrounding facial structures. In the process the video
tutorial utilizes many aspects of modo, from polygon modeling, UVing and hair to
sculpting, painting and rendering.
Included with these videos are all the supporting files necessary to complete the project, including reference images and scene files of the eye model at different stages of completion. These scene files let you jump into the video at any specific point without having completed all previous steps.
Human Eye Series Includes:
Video Parts 01 - 02
Total Running Time: 1 hour 37 minutes
Intermediate modo user.
modo 401 SP 4 or later. Photoshop.
The Video Tutorial was developed using modo 401.
Note: Your Training Videos are delivered online in 1280 x 720 QuickTime (H.264) format and will be available for download through your Registered Training page upon purchase. The Training Video is licensed to each individual and is not a studio-wide license.
Detailed Descriptions of Videos in Album
Video Part 01
In this video we focus on building all of the geometry that underpins the scene. This involves an investigation into the anatomy of the eye and how to construct the topology of its surrounding facial structures. We then use a combination of deformers and sculpting to shape it. We finish off by sculpting hair guides to control the application of eyelashes and eyebrows.
Video Part 02
Modeling is about much more than positioning polygons and in this video we light, paint and texture the model. We paint the eyeball using image ink and the skin using various preset brushes and vector displacement. We render and take the resulting image into Photoshop for some post production.
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