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Di-O-Matic Hercules v1.2

Di-O-Matic

Di-O-Matic Hercules v1.2
Autodesk 3ds Max 2010 Compatible!
For all of those who thought musculature systems were only for major production studios, there is now an answer for everyone. Hercules is a revolutionary musculature animation system plug-in for 3ds max, and has been created in an effort to raise the bar for character animation.

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Commercial LicenseHercules $587.95Add Hercules to your shopping cart

Di-O-Matic Hercules v1.2 Product Detail

Hercules is simply the most effective and artist-friendly way to create high quality muscle animation for your characters. Adding that extra touch of realism to the motion of your creatures and characters is easy and they will truly come to life! Hercules’ muscles primitives will help create realistic bulging, wobbling and sub-surface deformations beneath the skin of your characters when they move.

Simply drag out muscles and attach them to your character’s existing skeleton rig or Biped. They will deform right away, squashing and stretching as your creation moves within your scene.

Hercules also works in concert with all of the current skinning modifiers like the built-in Skin, Physique and Bones Pro, so that the skin will react based on the underlying muscles’ deformations.

At the core of the Hercules technology are the following modules:

  • A parametric “Muscle” primitive object
  • An Objects-based displacement modifier
  • A parametric muscle texture map
  • A mass editing tool

Hercules Key Features and Benefits:

  • Easy interface and workflow, making the musculature setup quick, effective and easy to to integrate within your current production pipeline
  • Fast secondary motion dynamics (spring-based) on muscles
  • Back transformation, to avoid double transformations when muscles are linked to another master node, very handy in most character setups
  • Ultra-Fast Skin Displacement Deformer that can be applied on top of your preferred skinning method to simulate sub-surface muscle deformations
  • No object restrictions, any type of objects, not only Muscles, can be used as deformer objects
  • Fully compatible with most character animations plug-ins, including Skin, Physique, Bones Pro, CAT and Biped
  • Network render friendly

Version 1.2 Update

* Added compatibility with 3ds max 2010 (32-bit and 64-bit)
* HerculesDeform:
significant speed improvement when working with selections (made in HerculesSelect or Cluster-O-Matic)
deformer list now display 20 deformers
new option to display deformers as box
Cluster-O-Matic refresh issues: fixed
negative deform not supporting smoothing: fixed
TAB ordering issue: fixed

 

Di-O-Matic Hercules v1.2


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