Using Craft Airplane
 | Optimizing the scene It's wise to optimize the scene before recording starts. The scene is optimized by decreasing the amount of polygons shown during the recording. This is achieved by hiding objects not crucial to the part of the scene to be animated. Another tip is to use Craft Bounding Poly, which temporary lowers the amount of polygons for selected objects and allows for a smoother recording. |
- The first time Craft Airplane is activated, the license agreement system will be launched to verify the license.
- Select Standard License. Enter the License Number and click Ok.
- If the plug-in is being evaluated, select Demo License and the program will be fully functions for seven days. Click Ok to continue.
- Configure the controls for Craft Airplane (it is recommended to use a joystick or some other analog input device).
- The first time Craft Airplane is started a warning will prompt the user to configure the controls for Craft Airplane. The input settings window will then automatically be opened.
- If it is not the first time the plug-in is used click on the Configure button in the Craft Director Tools window to open the Configure window. In the Configure window, click on Input settings under the Object menu. This will open the input settings window for Craft Airplane.
- Import the high poly model to be rendered to the scene.
- Align the Craft Airplane body to the same position as the model's. It is recommended to use wireframe mode so that only the outlines are visible. Hotkeys for wireframe mode in 3ds Max is F3 and 4 in Maya.
- Move and rescale the Craft Airplane body (CAirplane_01_PlaneBody) so that it is placed in the same position and has the same size as the high poly model's body.
- Place Craft Airplane rudders (2x CAirplane_01_AlleronRight, 2x CAirplane_01_AlleronLeft, 2x CAirplane_01_Rudder and 2x CAirplane_01_Elevator) to respective rudder on each model. Craft Airplane is equipped with 2 rudders for each type of rudder to be able to fit various airplane models.
- Rescale Craft Airplane rudders to the same size as the high poly model's.
- Link the high poly model's body to CAirplane_01_PlaneBody.
- Link the high poly model's rudder to Craft Airplane respective rudder.
- To make sure that the recording runs as smooth as possible; hide all the high poly model's parts.
- For easier maneuvering of Craft Airplane change the view to one of the following cameras:
- CockpitCam which is placed approximately at the height of pilots head in an ordinary airplane. Its position can be changed if needed.
- FollowCam which follows smoothly behind the plane from a third person perspective.
- Click Record (hotkey for 3ds Max is Ctrl+Space and for Maya Shift+Space) in Craft Director Tools to start the recording for Craft Airplane. Maneuver Craft Airplane (with the input device configured earlier) and fly the desired route. Craft Airplane movements will be saved during the duration of the recording. Click on Stop to stop the recording.
- If the recording is not satisfactory, drag the timeline back to any point on the timeline and continue recording from there. This way the entire recording does not have to be redone.
- Using the Countdown feature, allows the user a few seconds to move the hand towards the input device and get ready before the recording starts.
- To make the maneuvering of complicated elements in the animations easier, use the Slow-motion feature in the Craft Director Tools.
- Unhide the high ploy model.
- Render.
Forw/Backw Speed
Propells the airplane.

Right/Left Speed
Moves the plane right/left horizontally.

Up/Down Speed
Lifts/lowers the plane vertically.

Rudder (Yaw Right/Left)
Turns the plane right/left.

Elevator (Pitch Up/Down)
Tilts the plane up/down.

Aileron (Roll Right/Left)
Rolls the plane right/left.

Horizontal Regulator
Restores plane to horizontal position if Realistic Airplane Control is checked.

Turbulence Amplitude
Shakes plane, simulating turbulence.

Shaker Amplitude
Simulates a collision.

Brake All
Brakes the plane.

Spinner...
Enables the change of parameter values with a real-time input controller.