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With Quest3D 5.X you can import you 3D models in DXF, 3DS, OBJ, DAE, FBX and MAX formats. The quality of the importers is extremely high. With Quest3D 5.x imports are easy and require no extra file configuration.
Its like having a virtual camera inside your computer with the rendering system. TheHigh Dynamic Range of calculations in Quest3D mirror the properties of real-world cameras. Users get a realistic exposure and even the color similar to the characteristics of film. Special post-processing effects simulate effects like bloom and glare.
The materials you choose are an important part of any visualization. The materials interact with the excellent lighting technology in Quest3D 5.x to render convincing images. Materials are fully customizable up to the point of writing your own shaders for the GPU using HLSL (High Level Shader Language).
Proper lighting brings your design and materials to life. The Quest3D 5.x lighting system automatically generates light and shadows from the sun, including the right color temperature. The ambient lighting is also generated and uses the latest lighting technology to generate diffuse shadows. Simulate lighting is your designs in both indoor and outdoor environments.
With Quest3D 5.x you have all the tools you need at your disposal to customize the code of the 3D user interface and even the render engine. Using these tools you can start an application from scratch or modify the existing render engine.
Quest3D 5.x uses a graph system for programming that allows you to modify and develop the applications in real-time. Break a link in the graph and directly experience the effects on screen. Quest3D 5.x removes the need for typing text and time wasting tasks like compilation development becomes more organic and intuitive.
Minimum system requirements:
OS: Windows XP, Vista, 7 (32- or 64-bit) and DirectX 9.0c or later
System memory: 1GB
Graphics card: A DirectX 9.0 compatible card. Advanced features require a graphics card with shader model 3.0 support.
Hard drive: 0.5GB of disk space
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