Manual control is optional for this plug-in.
Craft Airplane Extended comes equipped with a
"TargetNode" that the airplane seeks
out when it is made autonomous. The
TargetNode can be animated by attaching it
to a spline, key-framing it, or attaching it to
any other moving objece (like another airplane).
Craft Airplane Extended will follow the path you
Hint: Use Craft Spline Speed-Controller (soon to be released) to plot a path for your airplane.
Craft Airplane Extended has one camera that follows from behind, and one camera is situated at the pilot's point of view. These simply choose the camera you want to look through during flight.
The Body Relocator Node is used to fine-tuned your recording. It can be keyframed relative to the main airplane body - relocating the high-polygon model away from the original flight path. For example, it can be used to move the plane a bit to one side if one of the wings happened to cut through an object that the plane should have missed.
Restores the airplane to the horizontal position.
This keeps the animator from becoming too
disoriented during flight.
Shakes the airplane, simulating turbulence.
Simulates a collision.
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