Craft Firepower is a plug-in for creating that animation effect of Guns, Canons, Turrets, an object that is thrown or even rainfall. You can link/parent any object to the templateBullet and it will clone itself with every shot fired. You can use two Craft Firepowers with each other to create a gun that fires bullets and shoots out the empty shells with every shoot.
Optimizing the scene
It's wise to optimize the scene before starting to
recording the animation. The scene is optimized by
decreasing the amount of polygons shown during the
recording. This is achieved by hiding objects not
crucial to the part of the scene to be animated.
Another tip is to use Craft Bounding Poly, which
temporary lowers the amount of polygons for selected
objects and allows for a smoother recording.
The first time Craft Firepower is started, the license
agreement system will be launched to verify the license:
Select Standard License. Enter the license
number under License Number then click Ok.
If the program is only to be evaluated, select
Demo License and the program will be fully
functional for seven days. Click Ok to
Configure the input settings for Craft Firepower.
Select Firepower in the plugin tree list and click
on the Input Settings button in the Craft
Director Tools window. This will open the Input Settings
window for Craft Firepower.
If you want your Cannon to follow a moving object (for
example a tank or a gun boat) start by positioning it where
it should be mounted and then link/parent "Firepower_gun"
to the moving object. Make sure you place the pivot of the
Gun in the middle of the barrel of your high-poly gun.
Place the Firepowers tip with a offset larger than
"x". The "x" is the length the hig poly bullet is larger
than the Firepower_templateBullet (as shown in the image
Link/Parent the"Firepower_gun" to the high poly
Link/Parent the high poly barrel to "Firepower_barrel".
Align your high poly bullet/shot to "Firepower_templateBullet".
Link/Parent the high poly bullet/shot to "Firepower_templateBullet"
(Optional) Link/Parent "Firepower_gravityDirection"
to an object you want the bullets to collide with.
(Optional) Rotate the rotationDirection mesh to
change the direction of shots rotation.
Click "Record" in Craft Director Tools main
window and use the key you bound to "Fire"