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Craft Animations > Craft FirePower >  Craft FirePower - Download - Edu Perpetual 11 to 25 units

Craft FirePower - Download - Edu Perpetual 11 to 25 units

ITEM#: CF-E1125
Sale Price: 33.95 £33 95
SRP: £36 03
Craft Firepower is a plug-in for creating that animation effect of Guns, Canons, Turrets, an object that is thrown or even rainfall. You can link/parent any object to the templateBullet and it will clone itself with every shot fired. You can use two Craft Firepowers with each other to create a gun that fires bullets and shoots out the empty shells with every shoot.

Using Craft Firepower

Warning Optimizing the scene
It's wise to optimize the scene before starting to recording the animation. The scene is optimized by decreasing the amount of polygons shown during the recording. This is achieved by hiding objects not crucial to the part of the scene to be animated. Another tip is to use Craft Bounding Poly, which temporary lowers the amount of polygons for selected objects and allows for a smoother recording.
  1. The first time Craft Firepower is started, the license agreement system will be launched to verify the license:
    • Select Standard License. Enter the license number under License Number then click Ok.
    • If the program is only to be evaluated, select Demo License and the program will be fully functional for seven days. Click Ok to continue.
  2. Configure the input settings for Craft Firepower.
    • Select Firepower in the plugin tree list and click on the Input Settings button in the Craft Director Tools window. This will open the Input Settings window for Craft Firepower.
      Input settings
  3. If you want your Cannon to follow a moving object (for example a tank or a gun boat) start by positioning it where it should be mounted and then link/parent "Firepower_gun" to the moving object. Make sure you place the pivot of the Gun in the middle of the barrel of your high-poly gun.

    Place the Firepowers tip with a offset larger than "x". The "x" is the length the hig poly bullet is larger than the Firepower_templateBullet (as shown in the image below).
    Craft Firepower Mount
  4. Link/Parent the"Firepower_gun" to the high poly cannon.
  5. Link/Parent the high poly barrel to "Firepower_barrel".
  6. Align your high poly bullet/shot to "Firepower_templateBullet".
  7. Link/Parent the high poly bullet/shot to "Firepower_templateBullet"
    .
  8. (Optional) Link/Parent "Firepower_gravityDirection" to an object you want the bullets to collide with.
  9. (Optional) Rotate the rotationDirection mesh to change the direction of shots rotation.
    rotationDirection mesh
  10. Click "Record" in Craft Director Tools main window and use the key you bound to "Fire"
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