Unity Game Development Platform
has revolutionized the game industry.
can be used create interactive content (such as
in real-time, as well as mechanical and architectural visualizations) but it is most noted for its ability to help you create amazing
3D video games
. With all this power at your fingertips, it might be a little overwhelming so we've described some of the basic terms related to Unity below and created this basic
tutorials series to help you understand not only what Unity can do, but also how to start using the software. If you are simply interested in seeing
in action, this is the perfect opportunity to explore Unity's capabilities, interface and ease of use. The tools Unity offers are expansive. These videos just begin to scratch the surface but they will help get you started with game design in the Unity engine. Enjoy.
There are five short videos in this basic
Unity tutorial series
. The topics covered include:
The Basic User Interface & Game Objects - Take a look at the basic Unity interface and the fundamental building block of Unity: Game Objects.
Character Controller & Spawnpoint - Learn how to add a basic character to your game that you can move around using keyboard and mouse input. Also, learn about creating spawnpoints for Game Objects.
Rigidbody & Detonator - Learn how to apply physics to your game objects and create explosions.
Terrain - Learn how to create realistic levels.
Skybox - Learn how to add sky to your level.
Episode One: Unity User Interface and Game Objects
Take a tour of Unity's basic user interface and learn what a game object is and how to create one.
Episode Two: Character Controller and Spawnpoint with Unity
In this video, you will learn how to add a moveable character that can fire a weapon.
What is Spawnpoint?
Spawnpoint is the point where something is generated into a game. Spawnpoint is the point where your object will appear in the video game. It is a common video game term to refer to the location that your player will start in on a level.
EpisodeThree: Rigidbody and Unity's Detonator
Rigidbody and Detonator are items that are specific to Unity.
What is Rigidbody?
Rigidbody is a form of physics that can be applied to a game object so it can interact within your video game. For instance, if you have a ball in the air created and you want the ball to fall to the ground you would apply rigidbody to achieve this. Basically, rigidbody allows your game objects to behave realistically.
What is Unity's Detonator?
Detonator is an add-on package that you can download from Unity's website that gives you the ability to quickly and easily create realistic explosions and manipulate them in great detail. More info on Detonator
Episode Four: Terrains: Creating Your Levels
Episode Five: Skybox
A Skybox also helps you design your level. It is an extremely large texture that is used to create the illusion of semi-realistic sky within your game.