The series incorporates over six hours of movie footage with nearly four hours dedicated to
ZBrush techniques and the remaining time divided between Photoshop and 3dsMax.
This training is aimed at people who are new
to ZBrush and wish to learn about character creation and although 3dsMax is used as a tool in creating parts of the geometry and some of the materials, the techniques could be applied universally across numerous 3d packages.
Part 1 of the series begins with a base mesh and an overview of the ZBrush tools and general sculpting techniques used to define the anatomy. From here we go on to see how the shirt, trousers and shoes can be swiftly created as simple meshes over the character in 3ds Max and exported back into ZBrush for detailed sculpting.
The second half of the tutorial goes onto create the greaves and focuses on texturing the head and torso as well as the gloves and shoes using both ZBrush and Photoshop.
KEY ZBRUSH TECHNIQUES
- Sculpting with brushes
- Using Symmetry to mirror modelling
- Creating and using alpha masks to
- edit the mesh
- Using materials to paint on the mesh
- Importing multiple meshes through Sub
- tools and Append
- Generating and exporting normal maps
- using ZMapper
- Posing a character with Transpose
Movies By: Mike Jensen
Programs Used: ZBrush, 3ds Max, Photoshop
License: 3DTotal.com ltd.
Part 1 Duration: 246 minutes
Size Part 1: 1.35 gig
Although 3ds Max is used as a tool in creating parts of the geometry and some of the materials, the techniques could be applied universally across numerous 3d packages.
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