English
This eBook provides a detailed account of building, texturing and lighting
the interior of a Gothic church based upon a concept painting. This series
begins with the key principles and techniques used to model the environment
before moving on to a chapter dedicated to creating a gargoyle in ZBrush β the
focal point in the scene. Here the author starts by creating a rough body using
ZSpheres and move through the numerous sculpting phases, modeling the details
for each part of the character and highlighting the various brushes and tools
used throughout. The final chapters cover texturing, lighting and rendering the
scene, along with post-production in Photoshop and culminate in a stylish 3D
version of the original concept.
| No reviews found |