finalRender 3.5 for 3ds Max 2010-2012 and 3ds Max Design 20109-2012 is
offered in two versions. finalRender 3.5 SE (Studio Edition) is the perfect
choice for bigger production houses and advanced users seeking the maximum in
quality and flexibility, while finalRender 3.5 is targeted to the mainstream
user base.
Both products use the same rock solid Hollywood production-proven rendering core
and produce the same rendering results (when not using any of the advanced
features of 3.5 SE). A complementary copy of finalToon 3.5 is included with a
purchase of either version.
|
finalRender 3.5 SE - Student/Teacher
Part Number: finalrender3.5SEEDU |
$ 198.95 |
finalRender 3.5 SE - Educational Institute: Cost per License
(min 10 Licenses) Part Number: finalrender3.5SEEI |
$ 98.95 |
finalRender 3.5 SE - finalRender R3 SE SP1
(Studio Edition includes finalToon R3 & pyroCluster 3.5) - Commercial Part Number: finalrender3.5SE |
$ 1,294.95 | |
| Add all checked items on this page to your cart | ||||||
Alice in (Stereo-) Wonderland
The new finalRender SE Stereo Camera offers the 3ds Max user a sophisticated way
to reproduce true 3D stereo camera effects from within 3ds Max.
Sam Korshid, former effects Supervisor at CafeFX, approached cebas with an
urgent need for a proper 3ds Max rendering solution.
It needed to work out of the box, have no issues with live action footage, allow
proper compositing of existing footage (created with thinkingParticles R4), and
would match rendering setups created in Maya.
Within the tight production timeline of “Alice in Wonderland,” cebas integrated
a true 3D stereo camera model into finalRender, which proved to be an ideal
rendering solution for this major production.
DomeLight
finalRender R3 SE was the rendering system of choice for Uncharted Territory for
the 3D VFX in the blockbuster movie “2012.” DomeLight proved to be the key
lighting method used to create believable and fast global illumination scenery.
It also showed great stability in ultra-complex scenes with thousands of
animated objects, possessing millions of polygons.
In finalRender 3.5, DomeLight is now faster, smoother and better than before,
accelerating both the animation and QMC rendering modes.
Ocean Object and Material Enhancements
User input is very important to cebas. The latest feedback on Ocean Material and
Ocean Object has led to more fine-tuning and upgrades in rendering and
processing speed.
Foam Map handling, for example, has seen a total overhaul.
Skin2 and CarPaint2
In finalRender 3.5 SE, fR-Skin2 is a new layered skin material shader that
resembles the effects of human (or alien) skin much better than the previous fR-Skin.
fR-CarPaint2, with optional new material, makes the paint on your car model look
exactly like a shiny, new car.
Also, fR-FastSkin has been upgraded to allow full map control of its features.
| No reviews found |