finalRender 2 for Maya is not only one of the best integrated rendering
systems for Maya, with full support of Hypershade and many of the other shader
nodes that Maya presents, but also offers one of the easiest and most efficient
integrated pipeline systems of all renderers on the market.
Renowned for being the workhorse renderer for many bigger and even smaller
productions, finalRender 2 for Maya goes way beyond just being a "simple"
rendering application, with its all new revolutionary ShaderGrind™ concept of
writing shader code, right within the Maya GUI. ShaderGrind brings total access
and control to finalRender's raytracing core and represents the next
evolutionary step of writing individual shaders in Maya. What was in the past, a
task for highly skilled experts, can now be easily accomplished by any Lighting
TD or Texturing Lead.
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finalRender R2 for Maya - finalRender Stage-2 for Maya - Commercial
Part Number: finalrenderformaya
License
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$ 994.95 | |||||
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finalRender R2 for Maya Feature List
finalRender R2 for Maya is an advanced rendering system offering the latest
state-of-the-art rendering technology. finalRender R2 for Maya is based on the
standalone rendering core of "Stage-2", which enables the same renderer to work
with multiple applications.
Below is a short list of key features found in finalRender R2 for Maya.
Support for Maya 2009, Maya 2010 and Maya 2011
32-Bit support
64-Bit support
Full Maya stereo camera rendering support
Enhanced multi-core support for even faster translation times
Updated licensing model: <32 cores per license (16 local+16 remote)
Real-world physical camera exposure model
Supported polygons, rendertime subdiv, NURBS, Maya hierarchical subdivs without
exceptions
Dedicated, ready-to-render finalRender material
Particles, including support of per-particle data (even on particle-instanced
geometry)
Advanced texture baking
Many custom shaders, including shaderGrind with which to develop your own
Ultra fast, flicker free GI
Maya Shading Network support
finalRender Stage-2 shader SDK (ships with the product)
True distributed network rendering
High resolution bitmap rendering >20k
Support for image file formats including OpenEXR, RPF and RLA
Photometric light support
True area shadow support
Real area light support
Network rendering support
Particle rendering
Fast 3d motion blur
Advanced caustic rendering effects
Highly optimized skin shader included
Special multi-million polygon rendering mode
Automatic and scene-dependent ray tracing optimization
Multiple real world cameras
True micro-triangle displacement support
Advanced fast NURBS tessellation
Efficient geometry instancing
Native support for ReelSmart Motionblur (2d)
Sub-division surfaces at render time
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