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PLTW Autodesk Animation Academy (AAA)

Autodesk® Animation Academy 2011 helps encourage secondary students to explore their creativity and discover the concepts of 3D animation in an engaging and interactive way. The AAA combines 3D technology and a comprehensive arts-based curriculum to help educators promote animation education and inspire students to explore careers in digital arts, entertainment, and visualization. It provides hands-on curricula, enabling educators to teach technology through a series of conceptual and applied lessons while encouraging students to visualize and problem solve through the use of 3D applications, promoting a broad range of cross-disciplinary topics. Introduces students to high-demand career paths in games, film, and visual communications.
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Products:
  • Autodesk 3ds Max
  • Autodesk Maya
  • Autodesk MotionBuilder
  • Autodesk Mudbox
  • Autodesk Sketchbook Pro

Teaching Resources:

Integrate Autodesk technology in your classroom with free* teaching resources and lesson plans from the Autodesk Education Community and the AREA. By joining these communities, educators gain access to a wide range of materials, including curricula, interactive exercises, and modular projects for entertainment and games.

The Animation Academy Curriculum covers the following modules:

  • Design—assists in teaching students about, color, composition, and the ideation process by approaching design fundamentals through the lens of a camera in 3D.
  • Digital Storytelling—explores tools and techniques used by industry artists, animators, and directors to create images and 3D animations that tell a compelling story.
  • Anatomy—teaches how anatomy affects design and what it takes to model a character and bring it to life.
  • Motion and Animation—promotes animation education by examining the basic concepts of force and interaction through the physics of motion.
  • Space and Architecture—explores contemporary architecture, design, and sustainability, challenging students to think about the possibilities for building in the real world as well as a 3D virtual world.
  • Real-time—identifies what makes a great game and how to differentiate the roles of the numerous tools involved in game creation.

*Free products are subject to the terms and conditions of the end-user license agreement that accompanies download of the software. The software is for personal use for education purposes and is not intended for classroom or lab use.

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