Autodesk® Animation Academy 2011 helps encourage secondary students to explore their creativity and discover the concepts of 3D animation in an engaging and interactive way. The AAA combines 3D technology and a comprehensive arts-based curriculum to help educators promote animation education and inspire students to explore careers in digital arts, entertainment, and visualization. It provides hands-on curricula, enabling educators to teach technology through a series of conceptual and applied lessons while encouraging students to visualize and problem solve through the use of 3D applications, promoting a broad range of cross-disciplinary topics. Introduces students to high-demand career paths in games, film, and visual communications.
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PLTW Autodesk Animation Academy (AAA) - Request a Quote
Integrate Autodesk technology in your classroom with free* teaching resources
and lesson plans from the Autodesk Education Community and the AREA. By joining
these communities, educators gain access to a wide range of materials, including
curricula, interactive exercises, and modular projects for entertainment and
games.
The Animation Academy Curriculum covers the following modules:
Design—assists in teaching students about, color, composition, and the
ideation process by approaching design fundamentals through the lens of a camera
in 3D.
Digital Storytelling—explores tools and techniques used by industry artists,
animators, and directors to create images and 3D animations that tell a
compelling story.
Anatomy—teaches how anatomy affects design and what it takes to model a
character and bring it to life.
Motion and Animation—promotes animation education by examining the basic
concepts of force and interaction through the physics of motion.
Space and Architecture—explores contemporary architecture, design, and
sustainability, challenging students to think about the possibilities for
building in the real world as well as a 3D virtual world.
Real-time—identifies what makes a great game and how to differentiate the
roles of the numerous tools involved in game creation.
*Free products are subject to the terms and conditions of the end-user
license agreement that accompanies download of the software. The software is for
personal use for education purposes and is not intended for classroom or lab
use.