What's new with 3DXchange 5?
Create iClone Motion-ready Characters via FBX:
With its built-in characterization panel, you can convert external characters for iClone via FBX format. This means that the newly converted characters will be able to work with thousands of iClone motion files. These converted characters will also be able to enjoy iClone's powerful motion tools like body puppeteering, MixMoves, Human IK and Kinect motion capturing to animate any character from DAZ, Maya, 3ds Max and others!
3DXchange5 provides preset bone templates for standard bone characters from DAZ4 Genesis, 3ds Max Biped, and Maya Human IK so that you can do auto bone mapping in just one click. You may also save your own preset templates for quick rigging later.
Turn Any Prop into an iClone Character:
Characterization makes any character possible! Simply use any props to assemble characters with identical human hierarchy, and turn them into iClone motion-ready characters.
•2GB free hard disk space
•Display Resolution: 1024 x 768
•Color Depth: True Color (32-bit)
•Graphics Card: Support for DirectX 9.0c and Shader Model 3.0
•Video Memory: 256MB RAM
Recommended System Requirements:
(3DXchange will have better performance in below recommended environment.)
•Dual core CPU or higher
•2GB RAM or higher recommended
•2GB free hard disk space or higher recommended
•Display Resolution: 1024 x 768 or higher
•Graphics Card: nVIDIA GeForce 8 Series or higher / ATI HD 3000 Series or higher
•Video Memory: 512MB RAM or higher recommended
•Video card compatible with Pixel Shader 3.0 recommended for optimized visual performance
•Internet connection required for online activation
•Windows 7 / Windows Vista / Windows XP (With Service Pack 3 or later)
•Support for 32-bit and 64-bit operating system
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