Unity Tip: Use Scripts to Modify Particles

kristielTutorial, Unity Game Development

Unity Tip: Use Scripts to Modify Particles

Unity 3D offers an enormous API that provides ways to manipulate the vast majority of objects in your game. However, there are some features that are not as robust as you might hope. Take, for example, the ParticleSystem class. Let’s say, you have a particle system. You want to modify the radius of the particle system’s shape using a script. After a quick … Read More

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Unity Tip: Using Code to Change Material Properties

kristielAll Topics, Coding & Programming, Tutorial

Unity-Tip-How to Change Material Properties in Unity

I am working on a Unity Project in my free time. Recently, I wanted to have the ability to dynamically change the material properties of objects when the player looked at them. I did not want a static, unchanging material. I needed to be able to use C# scripts to make the material change features during gameplay. This is relatively easy to do. However, Unity’s … Read More

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How to Create a Custom Input Manager in Unity C#

kristielAll Topics, Coding & Programming, Tutorial, Unity Game Development

How to Create a Custom Input Manager in Unity C#

Recently, I created a custom input manager for a game I’m making in Unity 3D. Initial research suggested I use Unity’s built-in Input Manager. However, Unity doesn’t have an API to access most of the Input Manager functionality. However, I wanted a menu in my game where the user could set their own key bindings; a common feature in most PC games. Unity’s Input … Read More

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Unity Collaborate Beta – What You Need To Know

kristielAll Topics, Tutorial, Unity Game Development

Unity-Collaborate-Blog

Almost a year ago, I wrote a blog post about setting up Unity to work with GitHub. After Unity got rid of their built-in Asset Server for version control, developers have had to turn to Git or SVN for their version control needs. However, Unity is adding another version control tool to your arsenal; Unity Collaborate. What is Unity Collaborate? … Read More

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IBM SPSS Statistics Help: How to Fix Missing Toolbars

kristielAll Topics, Support, Tutorial

IBM SPSS Statistics Help: How to Fix Missing Toolbars

Having trouble with your toolbars in IBM SPSS Statistics? You are not alone. One of the most common issues that our customers experience with IBM SPSS Statistics 23 is that toolbars are missing in their software. For reference, this is how the toolbar should appear in your software when you open up a data set: However, in many cases the software … Read More

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Helpful ZBrush Resources: Getting Started

kristielAll Topics, Support, Tutorial

Helpful ZBrush Resources: Getting Started

If you are reading this article, chances are you already know that ZBrush is a powerful digital sculpting and painting program. You’ve heard about how it revolutionized the 3D industry. You know that it is used in the creation of many award-winning video games and films, such as Bioshock Infinite and Avatar. You’re probably just as excited as we are … Read More

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How to Create a UI in Unity 3D

kristielAll Topics, Tutorial, Unity Game Development

How to Create a UI in Unity 3D

User interfaces (UI’s) are core features in just about every modern software application. Games are no exception to this rule. The vast majority of games utilizes some form of UI to display information such as health, skills, maps, ammo for a weapon, and more. Unity 3D offers a variety of UI elements that you can use in your game. In … Read More

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How to Create a Singleton in Unity 3D

kristielTutorial, Unity Game Development

How to Create a Singleton in Unity

In game development, you will need to make use of global variables in many instances. Consider common gameplay elements such as player score, currency, health points, or game states such as pause or game over. Beyond these examples you will most likely need to create global variables that are specific to your game. I used Unity 3D for quite a … Read More

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How to Create a Raycast in Unity 3D

kristielAll Topics, Tutorial, Unity Game Development

How to Create a Raycast in Unity 3D

What is Raycasting? Raycasting is commonly used in video game development for things such as determining line of sight of the player or the AI, where a projectile will go, creating lasers and more. A raycast is, essentially, a ray that gets sent out from a position in 3D or 2D space and moves in a specific direction. Unity 3D … Read More

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