How to Create a Custom Input Manager in Unity C#

kristielAll Topics, Coding & Programming, Tutorial, Unity Game Development

How to Create a Custom Input Manager in Unity C#

Recently, I created a custom input manager for a game I’m making in Unity 3D. Initial research suggested I use Unity’s built-in Input Manager. However, Unity doesn’t have an API to access most of the Input Manager functionality. However, I wanted a menu in my game where the user could set their own key bindings; a common feature in most PC games. Unity’s Input … Read More

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IBM SPSS Statistics Help: How to Fix Missing Toolbars

kristielAll Topics, Support, Tutorial

IBM SPSS Statistics Help: How to Fix Missing Toolbars

Having trouble with your toolbars in IBM SPSS Statistics? You are not alone. One of the most common issues that our customers experience with IBM SPSS Statistics 23 is that toolbars are missing in their software. For reference, this is how the toolbar should appear in your software when you open up a data set: However, in many cases the software … Read More

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How to Create a Singleton in Unity 3D

kristielTutorial, Unity Game Development

How to Create a Singleton in Unity

In game development, you will need to make use of global variables in many instances. Consider common gameplay elements such as player score, currency, health points, or game states such as pause or game over. Beyond these examples you will most likely need to create global variables that are specific to your game. I used Unity 3D for quite a … Read More

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Toon Boom Tutorial: How to Install and Activate Harmony

kristielAll Topics, Tutorial

Toon-Boom-Harmony-Tutorial

Studica recently started offering Toon Boom Harmony to our customers. Toon Boom Harmony is an industry-standard animation tool for 2D and 3D animation. It’s incredibly powerful and is widely used in a number of different industries. This post will detail how to install and activate the product and how to transfer the license from one machine to another. How to … Read More

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How to Create a Raycast in Unity 3D

kristielAll Topics, Tutorial, Unity Game Development

How to Create a Raycast in Unity 3D

What is Raycasting? Raycasting is commonly used in video game development for things such as determining line of sight of the player or the AI, where a projectile will go, creating lasers and more. A raycast is, essentially, a ray that gets sent out from a position in 3D or 2D space and moves in a specific direction. Unity 3D … Read More

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How to Setup GitHub with Unity: Step-by-Step Instructions

kristielAll Topics, Tutorial, Unity Game Development

Version Control is an important thing when you’re working on projects with several different people involved. One could argue that it’s important even if you’re working by yourself since you can maintain consistent backups of your projects. Throughout the years, Unity3D has had several different “built-in” version control solutions. One of the best ones, in my opinion, was the Unity … Read More

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How to Create a Projectile in Unity

kristielAll Topics, Tutorial, Unity Game Development

One of the most common mechanics that you’ll find in almost any video game is the ability to shoot something. Bullets, fireballs, arrows, etc. As a game designer, you can have your character shoot whatever your heart desires. Of course, implementing a shooting mechanism is not quite as simple as running a function called ShootBullets(). In this post, I am … Read More

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Source for fischertechnik Instructions (and German Translations)

adminfischertechnik

While you can in fact special order some of the instruction booklets for the currently available fischertechnik sets directly from Studica (please contact me directly at lancez@studica.com for more info on this), there are no printed versions of the instructions for older kits available for sale. However, there is another option, and it’s totally FREE.

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