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    Game Development With Unity

    Game Development with Unity teaches you how to use the Unity game development engine, a multiplatform engine and editor in one, to build games. Unity's user friendly interface and development environment is perfect for new developers or those looking to create games with an easy, efficient, and inexpensive game engine. Throughout the book students will learn all the important interface commands, how to set up and organize your project, and all the basics of getting a 3D game up and running, from character importation to scripting to audio. Basic game and level design theory are taught in tandem with specific skills to help you build on your game development skill set.
    MFR Part #: 9781435456587
    $21.95

     

     

    Author: Michelle Menart
    Cover Type: Paperback
    Number of Pages: 352
    ISBN-10: 1435456580
    ISBN-13: 9781435456587

     

    The book is divided into five parts, with each chapter within a part covering a single concept, and new concepts are taught using step-by-step tutorials and questions, as well as through a comprehensive game project built throughout the book. Game Development with Unity covers everything from building game assets, to adding interactivity, to polishing your finished game and publishing it, and provides you with all the information you need to create your own games using Unity.

     

    Table of Contents:

    PART 1: IN THE BEGINNING.
    1. Preface.
    2. Introduction.
    3. An Overview of the Unity Engine.
    4. Your First Game: Where to Start?


    PART 2: ASSEMBLING THE GAME ASSETS.
    5. Setting the Stage with Terrain.
    6. Building Your Environment: Importing Basic Custom Assets.
    7. Creating Characters.


    PART 3. BRINGING YOUR PROPS TO LIFE WITH INTERACTIVITY.
    8. Scripting in Unity.
    9. Writing the Character and State Controller Scripts.
    10. Hooking Up the Animations.
    11. Using Triggers and Creating Environment Interactions.
    12. Building Adversaries and AI.
    13. Designing the Game's GUI (Graphical User Interface).


    PART 4: POLISH AND THE FINISHING TOUCHES.
    14. Creating Lighting and Shadows.
    15. Using Particle Systems.
    16. Adding Audio and Music.


    PART 5: PUBLISHING AND DISTRIBUTING BUILDS.
    17. Basic Unity Debugging and Optimization.
    18. Creating the Final Build.


    PART 6. APPENDIXES AND OTHER RESOURCES.
    Appendix A: Shortcuts and Hotkeys.
    Appendix B: Common Classes.
    Appendix C: Going Forward.
    Appendix D: Resources and References.
    Appendix E: Glossary.
    Index.
     

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    Author: Michelle Menart
    Cover Type: Paperback
    Number of Pages: 352
    ISBN-10: 1435456580
    ISBN-13: 9781435456587

     

    The book is divided into five parts, with each chapter within a part covering a single concept, and new concepts are taught using step-by-step tutorials and questions, as well as through a comprehensive game project built throughout the book. Game Development with Unity covers everything from building game assets, to adding interactivity, to polishing your finished game and publishing it, and provides you with all the information you need to create your own games using Unity.

     

    Table of Contents:

    PART 1: IN THE BEGINNING.
    1. Preface.
    2. Introduction.
    3. An Overview of the Unity Engine.
    4. Your First Game: Where to Start?


    PART 2: ASSEMBLING THE GAME ASSETS.
    5. Setting the Stage with Terrain.
    6. Building Your Environment: Importing Basic Custom Assets.
    7. Creating Characters.


    PART 3. BRINGING YOUR PROPS TO LIFE WITH INTERACTIVITY.
    8. Scripting in Unity.
    9. Writing the Character and State Controller Scripts.
    10. Hooking Up the Animations.
    11. Using Triggers and Creating Environment Interactions.
    12. Building Adversaries and AI.
    13. Designing the Game's GUI (Graphical User Interface).


    PART 4: POLISH AND THE FINISHING TOUCHES.
    14. Creating Lighting and Shadows.
    15. Using Particle Systems.
    16. Adding Audio and Music.


    PART 5: PUBLISHING AND DISTRIBUTING BUILDS.
    17. Basic Unity Debugging and Optimization.
    18. Creating the Final Build.


    PART 6. APPENDIXES AND OTHER RESOURCES.
    Appendix A: Shortcuts and Hotkeys.
    Appendix B: Common Classes.
    Appendix C: Going Forward.
    Appendix D: Resources and References.
    Appendix E: Glossary.
    Index.