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    Phoenix for 3ds Max for Studios

    Chaos Phoenix is a powerful tool for fluid simulations. Aimed to meet the needs of VFX artist to simulate fire, smoke, explosions as well as liquids, foam and splashes, it has now become universal simulation software for every production house. Chaos Phoenix offers exceptional flexibility and speed. With an adaptive grid, complete interactivity, a GPU accelerated preview and a fully multi-threaded displacement algorithm it stands out as one of the top solutions for fluid simulations in the visual effects industry.

    Chaos Phoenix now adds the capability to generate and drag particles based on current simulations. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution.

    Foam and splashes particle shader
    Chaos Phoenix comes with a brand new shader for particles. It allows the user to have full control when shading foam and splashes particles generated by the new core.

    Simulation of foam and splashes
    With the new and improved simulation core, Phoenix FD is capable of generating particles where foam or splashes would usually appear in a simulation. This extraordinary new technology allows the user to further increase the realism of liquid simulations.

    GPU Preview improvements
    The GPU preview fully supports lighting and diffuse color shading. Additionally, the renderings can be automatically saved as PNG files in the simulation directory. This seemingly simple upgrade will allow the user to quickly preview their simulation results without having to waste time rendering them on the CPU.

    Render particles as smoke
    New and improved shading methods allow the rendering of small tightly packed particles as a volumetric smoke. This simple yet powerful solution allows the user to add plenty of detail to their simulations without sacrificing render times.

    Particle export
    The simulation core has been further improved to be able to efficiently trace particles. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution..

     

    Phoenix for 3ds Max Classroom License

    (Minimum Order 6 Licenses)

    MFR Part #: CHAOS-PHX-CLASS
    Phoenix for 3ds Max for Studios - WorkStation License
    Chaos Phoenix is a powerful tool for fluid simulations. Aimed to meet the needs of VFX artist to simulate fire, smoke, explosions as well as liquids, foam and splashes, it has now become universal simulation software for every production house. Chaos Phoenix offers exceptional flexibility and speed. With an adaptive grid, complete interactivity, a GPU accelerated preview and a fully multi-threaded displacement algorithm it stands out as one of the top solutions for fluid simulations in the visual effects industry.
    MFR Part #: WS-PFD3
    $830.00
    Phoenix for 3ds Max for Studios - Short-Term Rental Phoenix FD 3 for 3ds Max
    Chaos Phoenix is a powerful tool for fluid simulations. Aimed to meet the needs of VFX artist to simulate fire, smoke, explosions as well as liquids, foam and splashes, it has now become universal simulation software for every production house. Chaos Phoenix offers exceptional flexibility and speed. With an adaptive grid, complete interactivity, a GPU accelerated preview and a fully multi-threaded displacement algorithm it stands out as one of the top solutions for fluid simulations in the visual effects industry.
    MFR Part #: WS-SHTR-PFD-3dsmax
    $70.00

    Chaos Phoenix now adds the capability to generate and drag particles based on current simulations. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution.

    Foam and splashes particle shader
    Chaos Phoenix comes with a brand new shader for particles. It allows the user to have full control when shading foam and splashes particles generated by the new core.

    Simulation of foam and splashes
    With the new and improved simulation core, Phoenix FD is capable of generating particles where foam or splashes would usually appear in a simulation. This extraordinary new technology allows the user to further increase the realism of liquid simulations.

    GPU Preview improvements
    The GPU preview fully supports lighting and diffuse color shading. Additionally, the renderings can be automatically saved as PNG files in the simulation directory. This seemingly simple upgrade will allow the user to quickly preview their simulation results without having to waste time rendering them on the CPU.

    Render particles as smoke
    New and improved shading methods allow the rendering of small tightly packed particles as a volumetric smoke. This simple yet powerful solution allows the user to add plenty of detail to their simulations without sacrificing render times.

    Particle export
    The simulation core has been further improved to be able to efficiently trace particles. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution..

     

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